updateBodies
Class: Aero.Animation
Package: Aero
Update bodies of animation object
Syntax
h = updateBodies(time)
h.updateBodies(time)
Description
h = updateBodies(time)
and h.updateBodies(time)
set the new position
and attitude of movable bodies in the animation object h
.
This function updates the bodies contained in the animation object
h
. time
is a scalar in seconds.
Examples
Configure a body with TimeSeriesSource
set
to simdata
, then update the body with time t
equal
to 0.
h = Aero.Animation; h.FramesPerSecond = 10; h.TimeScaling = 5; idx1 = h.createBody('pa24-250_orange.ac','Ac3d'); load simdata; h.Bodies{1}.TimeSeriesSource = simdata; t = 0; h.updateBodies(t);