Visualize a dynamic system simulation by connecting a Simulink block diagram or Simscape Multibody Link to a virtual world. Simulating the model generates signal data for a dynamic system, which you can use to control and animate the virtual world.
Use the Simulink 3D Animation™ block library to connect to a Simulink model to a virtual world. The VR Sink block allows you to write values from Simulink block ports to specified virtual world fields. To provide interactivity between a virtual world viewer and a Simulink model, use a VR Source block or other blocks such as a Space Mouse Input block.
To view the behavior of a model created with the Simscape Multibody Link software:
Build a model of a machine in the Simulink interface using Simscape Multibody Link blocks.
Create a detailed visual representation of your machine in a virtual world.
Connect the virtual world to the Simscape Multibody Link body sensor outputs.
View the behavior of the bodies in a virtual world viewer.
|Open Simulink block library for Simulink 3D Animation|
|Create joystick object|
|Create space mouse object|
|Convert MATLAB coordinates to VR coordinates|
|Convert VR coordinates to MATLAB coordinates|
|Convert rotation from matrix to axis-angle representation|
|Convert rotation from axis-angle to matrix representation|
|VR Sink||Write data from Simulink model to virtual world|
|VR Source||Read data from virtual world to Simulink model|
|VR To Video||Write data from Simulink model to virtual world (video output port enabled)|
|VR Tracer||Trace trajectory of object in associated virtual scene|
|VR Placeholder||Send unspecified value to Simulink 3D Animation block|
|VR Signal Expander||Expand input vectors into fully qualified virtual world field vectors|
|Joystick Input||Process input from asynchronous joystick device|
|Space Mouse Input||Process input from space mouse device|
|Cross Product||Cross product of two 3-D vectors|
|Normalize Vector||Unit vector parallel to input vector|
|Rotation Between 2 Vectors||Virtual world rotation between two 3-D vectors|
|Rotation Matrix to VRML Rotation||Convert rotation matrix into representation used in virtual world|
|VR Rotation to Rotation Matrix||Convert axis/angle rotation to rotation matrix|
|VR to MATLAB Coordinates||Convert VR coordinates to MATLAB coordinates|
|MATLAB to VR Coordinates||Convert MATLAB coordinates to VR coordinates|
|Viewpoint Direction to VRML Orientation||Convert viewpoint direction to virtual world orientation|
Use virtual worlds that interface to Simulink block diagrams and to MATLAB® objects and functions.
Associate a Simulink model with a virtual world and connect signals from the Simulink model to the virtual world.
Move or modify virtual world objects during simulation based on user input from the virtual world or events in the virtual world.
Have a virtual world that you create with the Simulink 3D Animation product interact with code generated by the Simulink Coder™ product and compiled with a third-party C/C++ compiler in the Simulink Desktop Real-Time™ environment.
Establish a live data connection between the model and the virtual world by creating associations between dynamic model object quantities and corresponding virtual world object properties.
Use the 3D World Editor or other editor to modify the results of CAD tool export filters manually.