Aero.Body Class
Namespace: Aero
Create body object for use with animation object
Description
Use the Aero.Body
class to create a body object for use with an
Aero.Animation
object. To use the Aero.Body
object, you
typically:
Create the animation body.
Configure or customize the body object.
Load the body.
Generate patches for the body. This step requires an axes from a figure.
Set the
timeseries
data source.Move or update the body.
By default, an Aero.Body
object natively uses aircraft
x-y-z
coordinates for the body geometry and the
timeseries
data. It expects the rotation order
z-y-x
(psi, theta, phi).
Convert timeseries
data from other coordinate systems by registering a
different CoordTransformFcn
function.
The Aero.Body
class is a handle
class.
Creation
h = Aero.Body
constructs a body for an animation object. The
animation object is returned in h
.
Properties
Methods
Examples
Version History
Introduced in R2007a