DistanceToPointCondition
Description
A DistanceToPointCondition object represents a
        Distance To Point condition in the RoadRunner scenario logic. The Distance To Point condition specifies for
      the associated phase to end when an actor is a certain distance away from a specified point.
      Specifying DistanceToPointCondition as the condition type when creating an
      end or fail condition in your scenario adds a Distance To Point condition
      to the specified phase in the scenario logic. You can use the
        DistanceToPointCondition object to programmatically modify the attributes
      of the corresponding Distance To Point condition by changing the property
      values of the object. 
Creation
You can create a DistanceToPointCondition object in these ways:
- The - setEndConditionfunction creates and assigns a condition of the specified type to the end of a specified phase. Specify the- conditionTypeargument as- "DistanceToPointCondition"to create a- DistanceToPointConditionobject associated with the specified phase.
- The - setFailConditionfunction assigns a condition of the specified type to the Fail Conditions of the scenario root phase. Specify the- conditionTypeargument as- "DistanceToPointCondition"to create a- DistanceToPointConditionobject associated with the scenario Fail Conditions.
Properties
Examples
Version History
Introduced in R2025a