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Report Events Using Event Containers

This example shows how to report events in the Unreal Engine® simulation environment and access actor Properties during simulation using MATLAB®. You can report events in the 3D environment and use the events container to access the handles to the actors involved in the event. You can then access the actor properties.

You can report these actor events using the HitEventEnabled, OverlapEventEnabled, and Collisions properties of the actor object:

  • Hit event

  • Begin overlap event

  • End overlap event

  • Click event

First, you create a 3D environment and build box actors and a plane actor with sim3d.World and sim3d.Actor objects and functions. Then, you set the properties of actor objects to simulate the actors and report events. Then, you add the actors to the world, set a view in the scene, and set up update and output callback functions. The update callback function accesses the actor properties when an event occurs during the simulation. The output callback function sets the actor properties for the events to occur one after the other and also creates annotation actors with sim3d.graphics.Text and sim3d.graphics.Arrow objects to indicate the start of click event. Finally, view the events in the Simulation 3D Viewer Window.

Unreal Engine® uses the physics engine to control actor motion and perform real-time physics calculations when the physics property of an actor is enabled.

Create 3D Environment

Create a 3D environment and set up communication with the Unreal Engine simulation environment using the output function OutputImpl and the update function UpdateImpl. The sim3d.World object can send and receive data about a sim3d.Actor object to and from the Unreal Engine at each simulation step using output and update functions, respectively. Before the Unreal Engine simulates, MATLAB calls the output function and sends data to the Unreal Engine. Then, the Unreal Engine executes at each time step and sends data to MATLAB in the update function. You can use the update function to read this data or change values after each simulation step. For this example, the output function increments the simulation step value after each simulation step and sets actor properties so that the events occur one after the other. The update function accesses the properties of actors involved in the events.

world = sim3d.World('Update',@UpdateImpl,'Output',@OutputImpl);

Enable Hit Event

Instantiate an actor named box1. Set the position of the actor using the Translation property. To simulate and report a hit event, set the Mobility, Physics, and HitEventEnabled properties of the actor. The Collisions property is true by default. Use the createShape function to build a box shape for the actor and set the size and color of the box. Add the actor to the world.

box1 = sim3d.Actor( ...
    ActorName='Box1', ...
    Translation=[8 -5 6], ...
    Mobility=sim3d.utils.MobilityTypes.Movable);
box1.HitEventEnabled = true;
createShape(box1,'box',[2 2 2]);
box1.Color = [1 0 0];
box1.Physics = true;
add(world,box1);

Instantiate an actor named box2. Set the Translation, Mobility, Physics, Color, and HitEventEnabled properties of the actor. Use the createShape function to build a box shape for the actor and set the size of the box. Add the actor to the world.

box2 = sim3d.Actor( ...
    ActorName='Box2', ...
    Translation=[8 -5 3], ...
    Mobility=sim3d.utils.MobilityTypes.Movable);
box2.HitEventEnabled = true;
createShape(box2,'box',[2 2 2]);
box2.Color = [0 0 1]; 
box2.Physics = true;
add(world,box2);

When box1 and box2 hit each other, a hit event is reported, and handles to box1 and box2 are stored in the event container HitActors.

Enable Overlap Event

Instantiate an actor named box3. Set the position of the actor using the Translation property. To simulate and report an overlap event, set the Mobility, Physics, OverlapEventEnabled, and Collisions properties of the actor. Use the createShape function to build box shape for the actor and set the size and color of the box. Add the actor to the world.

box3 = sim3d.Actor( ...
    ActorName='Box3', ...
    Translation=[8 0 6], ...
    Mobility=sim3d.utils.MobilityTypes.Movable);
box3.OverlapEventEnabled = true;
createShape(box3,'box',[2 2 2]);
box3.Color = [1 0 0];
box3.Physics = true;
box3.Collisions = false;
add(world,box3);

Instantiate an actor named box4. Set the Translation, Collisions, OverlapEventEnabled, and Color properties of the actor. Use the createShape function to build a box shape for the actor and set the size of the box. Add the actor to the world.

box4 = sim3d.Actor(ActorName='Box4',Translation=[8 0 2]);
box4.OverlapEventEnabled = true;
createShape(box4,'box',[2 2 2]);
box4.Color = [1 0 0]; 
box4.Collisions = false;
add(world,box4);

When box3 and box4 overlap, the overlap event is reported, and handles to box3 and box4 are stored in the event containers BeginOverlappedActors and EndOverlappedActors.

Enable Click Event

Instantiate an actor named box5. Set the position of the actor using the Translation property. To report a click event, click the actor. Use the createShape function to build a box shape for the actor and set the size and color of the box. Add the actor to the world.

box5 = sim3d.Actor(ActorName='Box5',Translation=[8 6 6]);
createShape(box5,'box',[2 2 2]);
box5.Color = [1 0 0];
add(world,box5);

When you click box5, a click event is reported, and the handle to box5 is stored in the event container ClickedActors.

Build Plane Actor

Instantiate an actor named plane1. Set the position of the actor using the Translation property. Set the Mobility and PreciseContacts properties of the actor. The PreciseContacts property precisely renders the collision of any actor with the plane actor. Use the createShape function to build a plane shape for the actor and set the size of the plane. Add the actor to the world.

plane1 = sim3d.Actor( ...
    ActorName='Plane1', ...
    Mobility=sim3d.utils.MobilityTypes.Stationary);
createShape(plane1,'plane',[100 100 0.01]);
plane1.PreciseContacts = true;
plane1.Translation = [0 0 -3];
add(world,plane1);

Using the UserData property in the sim3d.World object, create a user data structure with a field named Step to store the simulation step. Initialize the user data structure to 1. You will use this structure in the output function to increment the UserData.Step value after each simulation step and to display the events one after the other.

world.UserData.Step = 1;

Set Viewer Window Point of View

If you do not create a viewport, then the the default view is set and you can use the keyboard shortcuts and mouse controls to navigate in the Simulation 3D Viewer window.

For this example, use the createViewport function to create a viewport.

viewport = createViewport(world,Translation=[-15 0 0]);

Run Animation

Run the animation set for 20 seconds with a sample time of 0.01 seconds. The Simulation 3D Viewer Window displays five box actors and a plane actor. During simulation, box1 and box2 display the hit event. The color of box1 changes when it hits box2. After the hit event, box3 starts to overlap box4. During the overlap, box3 changes color. After the overlap event, the Simulation 3D Viewer displays, Click the box and an arrow points at box5. Click on box5 to report the click event. Upon each click, the color of box5 changes.

sampletime = 0.01;
stoptime = 20;
run(world,sampletime,stoptime)

Five box actors and one plane actor are in the 3D environment. Two box actors are vertically aligned on the leftmost side. Two box actors are vertically aligned in the center of the screen. One box actor is on the rightmost side of the screen. A plane actor is below all the box actors.

The leftmost vertically aligned two box actors collide. One box changes color and rests on the other box. The other box rests on the plane actor. The two box actors vertically aligned in the center of the screen start to overlap and change color. One box actor is on the right most side of the screen.

The two leftmost vertically aligned box actors collide. One actor changes color, and the other actor is on the plane actor. One of the two box actors vertically aligned in the center of the screen is on the plane and changes color. The message, click the box displays on the right side with an arrow pointing at the box actor on the right most side of the screen changes.

Delete World

Delete the world object.

delete(world);

Read Update Function

Use the update function to read data from the Unreal Engine environment at each simulation step. For this example, the UpdateImpl function checks if an event is reported for a box actor, accesses the handle to the actor, and changes the color of the actor at each time step.

function UpdateImpl(world)
    if (world.Actors.Box1.HitEvent)
        for i = 1:length(world.HitActors)
            if world.HitActors(i).Name == "Box1" 
                world.HitActors(i).Color = [randi([0 1]) ...
                    randi([0 1]) randi([0 1])];
            end
        end
    end

    if (world.Actors.Box3.BeginOverlapEvent)
        for i = 1:length(world.BeginOverlappedActors)
            if world.BeginOverlappedActors(i).Name == "Box3" 
                world.BeginOverlappedActors(i).Color = [randi([0 1]) ...
                    randi([0 1]) randi([0 1])];
            end
        end
    end

    if (world.Actors.Box3.EndOverlapEvent)
        for i = 1:length(world.EndOverlappedActors)
            if world.EndOverlappedActors(i).Name == "Box3" 
                world.EndOverlappedActors(i).Color = [randi([0 1]) ...
                    randi([0 1]) randi([0 1])];
            end
        end
    end

    if (world.Actors.Box5.ClickEvent)
        for i = 1:length(world.ClickedActors)
            if world.ClickedActors(i).Name == "Box5" 
                world.ClickedActors(i).Color = [randi([0 1]) ...
                    randi([0 1]) randi([0 1])];
            end
        end
    end

end

Output Function

Use the output function to read data and set actor properties at a specified simulation step. For this example, the OutputImpl function increments the simulation step in the UserData structure and sets actor properties to enable Gravity and Collisions after each simulation step. This function uses the simulation step value in the UserData structure to set the properties of Box1 and Box3 so that the box actors simulate and report events one after the other. To visualize click event, the function creates annotation actors, text and arrow using the objects sim3d.graphics.Text and sim3d.graphics.Arrow, respectively. The text displays the message Click the box and arrow points at Box5.

function OutputImpl(world)
    if world.UserData.Step == 100
        world.Actors.Box1.Gravity = true;
    end    

    if world.UserData.Step == 500
        world.Actors.Box3.Gravity = true;
    end

    if world.UserData.Step == 625
        world.Actors.Box3.Collisions = true;
    end

    if world.UserData.Step == 820
        text = sim3d.graphics.Text( ...
            ActorName="Text", ...
            Translation=[0 1 5], ...
            String="Click the box", ...
            FontSize=4,Color=[1 1 0]);
        add(world,text,world.Actors.Box5);
        arrow = sim3d.graphics.Arrow( ...
            ActorName="Arrow", ...
            Translation=[0 2 4.5],...
            Rotation=[0 -pi/3 -pi/2], ...
            Scale=[1 1 1]*5, ...
            Length=0.5, ...
            Color=[0 0 1]);
        add(world,arrow,world.Actors.Box5);
    end
    
    world.UserData.Step = world.UserData.Step + 1;
end 

See Also

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