[x,y,z] = sphere, except uniform or random distributed points
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David Pesetsky
el 11 de Jun. de 2016
Comentada: Roger Stafford
el 12 de Jun. de 2016
Hi,
I like the [x,y,z] = sphere; function, except would like the points returned to be more of a random or uniform sampling of the surface. It seems to have tighter spacing at the "poles", and sparse at the "equator".
Thanks a lot. Dave
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Respuesta aceptada
Roger Stafford
el 11 de Jun. de 2016
Editada: Roger Stafford
el 11 de Jun. de 2016
Here is a way to generate random points on a sphere that is statistically uniform.
r = randn(3,n); % Use a large n
r = bsxfun(@rdivide,r,sqrt(sum(r.^2,1)));
x = r(1,:);
y = r(2,:);
z = r(3,:);
If you want a radius other than one, multiply the second line by the desired radius, R.
Note: If you use 'rand' rather than 'randn' in the above, the distribution will not be statistically uniform.
3 comentarios
Image Analyst
el 12 de Jun. de 2016
+1 vote. (David you too can also vote as well as accept an answer).
Roger Stafford
el 12 de Jun. de 2016
@Image Analyst: Thank you for putting my solution on FAQ. However, one statement there isn’t correct: “At this point the points can be anywhere inside a solid square cube.” The points were generated by ‘randn’, not ‘rand’, and they can lie anywhere in the entire infinite three-dimensional universe in accordance with the independent three dimensional normal distribution. I have taken the liberty of altering that line to read: “At this point the points can be anywhere in 3D space.”
Más respuestas (3)
Image Analyst
el 11 de Jun. de 2016
Calculate phi and theta for each of the points. Then bin them and take a specified number of points from each bin.
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John D'Errico
el 11 de Jun. de 2016
You say that you want it "random" in some sense. But then your comment indicates that you don't want areas where there are no points. The problem is that at SOME fine-ness, a random sampling will always have holes in it. That is the nature of randomnity (I may have just coined that word.)
If you choose to bin things so that there are some points in one bin, and others in an adjacent bin, then there is a decent chance that the points in both bins 1 and 2, by random chance, may all lie away from the common edge. If you have enough bins, the chance of this happening in SOME bin are actually very good. In that case, you will perceive a hole in the sampling.
This will happen not matter how you do any random sampling. So really, you don't want a random sampling, even though you say you do.
In fact, you probably want some variation of sampling that has all points in some way uniformly distant from their neighbors. I'd suggest the idea of looking for a uniform tiling of a sphere, so maybe this as a starting point.
1 comentario
Image Analyst
el 11 de Jun. de 2016
Use the FAQ: http://matlab.wikia.com/wiki/FAQ#How_do_I_create_a_set_of_random_locations_within_a_circle.3F It should be a simple matter to add a "z" vector and additional angle. One other change you need to make is to make the radius a constant instead of a list of random numbers.
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