How can I render points in 3D such that they correctly occlude each other

1 visualización (últimos 30 días)
When I use plot3() to render points (using the OpenGL renderer, in hardware mode, with full hardware support), the occlusion of points by others doesn't correctly reflect their depth. In fact, by shifting the camera viewpoint slighlty, I can even get the occlusion to reverse, so points which were previously hidden become visible (example images attached). How can I get the figure rendering to respect the depth ordering of the points?

Respuestas (0)

Categorías

Más información sobre Lighting, Transparency, and Shading en Help Center y File Exchange.

Etiquetas

Productos


Versión

R2018a

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by