Map texture to patch
SYNOPSIS: patchTexture(patchHandle,texture)
INPUT
patchHandle: handle to patch object
texture: texture to map onto the surface defined via patch
Texture can be a grayscale or an RGB image
OUTPUT
none - the texture is mapped onto the patch identified by
patchHandle by reading the image at the [x,y] coordinates
of the vertices of the patch. The vertex coordinates are
rescaled so that a maximum of the image can be read.
EXAMPLE
[xx,yy,zz] = ndgrid(-100:100,-100:100,-100:100);
img = xx.^2 + yy.^2 + zz.^2 < 99^2;
img = convn(img,ones(5,5,5)/(5*5*5));
p = isosurface(img,0.5);
ph = patch(p);
set(gca,'visible','off')
axis equal
texture = imread('autumn.tif');
patchTexture(ph,texture)
view(58,82)
SEE ALSO patch, surface
Citar como
Jonas (2024). Map texture to patch (https://www.mathworks.com/matlabcentral/fileexchange/27764-map-texture-to-patch), MATLAB Central File Exchange. Recuperado .
Compatibilidad con la versión de MATLAB
Compatibilidad con las plataformas
Windows macOS LinuxCategorías
- MATLAB > Graphics > 2-D and 3-D Plots > Surfaces, Volumes, and Polygons > Polygons >
- MATLAB > Graphics > 2-D and 3-D Plots > Surfaces, Volumes, and Polygons > Volume Visualization > Scalar Volume Data >
- MATLAB > Graphics > Graphics Objects > Graphics Object Programming >
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