A two-ray propagation channel is the next step up in complexity from a free-space channel and
is the simplest case of a multipath propagation environment. The free-space channel models a
straight-line line-of-sight path from point 1 to point 2. In a two-ray
channel, the medium is specified as a homogeneous, isotropic medium with a reflecting planar
boundary. The boundary is always set at z = 0. There are at most two rays
propagating from point 1 to point 2. The first ray path propagates along the same
line-of-sight path as in the free-space channel (see the
System object™). The line-of-sight path is often called the direct
path. The second ray reflects off the boundary before propagating to point 2.
According to the Law of Reflection , the angle of reflection equals the angle of incidence.
In short-range simulations such as cellular communications systems and automotive radars,
you can assume that the reflecting surface, the ground or ocean surface, is flat.
phased.WidebandTwoRayChannel System objects model propagation time delay, phase
shift, Doppler shift, and loss effects for both paths. For the reflected path, loss effects
include reflection loss at the boundary.
The figure illustrates two propagation paths. From the source
position, ss, and the receiver
position, sr, you can compute
the arrival angles of both paths, θ′los and θ′rp.
The arrival angles are the elevation and azimuth angles of the arriving
radiation with respect to a local coordinate system. In this case,
the local coordinate system coincides with the global coordinate system.
You can also compute the transmitting angles, θlos and θrp.
In the global coordinates, the angle of reflection at the boundary
is the same as the angles θrp and θ′rp.
The reflection angle is important to know when you use angle-dependent
reflection-loss data. You can determine the reflection angle by using
rangeangle function and
setting the reference axes to the global coordinate system. The total
path length for the line-of-sight path is shown in the figure by Rlos which
is equal to the geometric distance between source and receiver. The
total path length for the reflected path is Rrp=
R1 + R2. The
quantity L is the ground range between source and
You can easily derive exact formulas for path lengths and angles in terms of the ground range and object heights in the global coordinate system.