How overloaded functions are implemented on gpu? I.e. how can I set number of threads and thread blocks when I call. GpuArray?
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I learned about using *.cu files and compile them to get *.ptx files, but I'm concernead about built-in gpu supported functions. If I used gpuArray to transfer a variable to Gpu, will any further operations. (s.a multiplication) performed on that variable be done on Gpu? In that case how can I know/set number of thread blocks and threads in each kernel?
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