Adding a button which activates ginput to give values
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Hi there, I have been having some issues trying to add buttons and calling functions and functions handles. This is what I had...
but=uicontrol('Style', 'pushbutton',...
'String', 'Pick Maximum Trace',...
'Position', [10 10 200 20]);
set(but,'Callback',{'pick',p});
Seperate file...
function [x,y]=pick(hObj,event,p) %#ok<INUSD
[x,y]=ginput(p);
end
The problem is trying to get out the x and y variables from the pick function. How do I get output variables from a callback?
Cheers for the help, James
Respuestas (2)
Jan
el 4 de Jul. de 2011
Where do you want to get these outputs?
You can store them e.g. in the GUI's UserData or by GUIDATA:
function pick(hObj, event, p)
[x,y]=ginput(p);
FigH = ancestor(hObj, 'figure');
set(FigH, 'UserData', [x, y]);
% Or:
setappdata(FigH, 'LastPoint', [x, y]);
% Or:
handles = guidata(FigH);
handles.InputPoint = [x, y];
guidata(FigH, handles);
end
The methods to get these values later are similar: get(FigH, 'UserData'), or getappdata, or the GUIDATA approach.
1 comentario
James
el 5 de Jul. de 2011
Matt Fig
el 4 de Jul. de 2011
One approach would be to make the callback for your button a function in the GUI file which immediately calls the PICK function.
function [] = mybuttoncallback(varargin)
% Callback for button.
[x,y] = pick(...)
% Now save in GUIDATA or whatever...
Then you have your x and y in this workspace to save to the appdata with GUIDATA or whatever. This gives you more control over the callback, as you can use try-catch in searching for the PICK file.
The other alternative is to forget about the PICK function altogether and just put the call to GINPUT directly into the callback which is in the GUI file.
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