Detecting collisions of UAVs in the Unreal Editor
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匠亨 前島
el 25 de Jun. de 2024
Comentada: Nishan Nekoo
el 8 de Jul. de 2024
I am running a simulation on the Unreal Editor using the UAV Toolbox Interface for Unreal Engine® Projects and Simulink. However, I am having trouble because I cannot obtain information on whether a UAV on the Unreal Editor collides with an object on the map. If you know any solutions, please let me know.
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Nishan Nekoo
el 25 de Jun. de 2024
Hello! Are you using a Simulation 3D UAV Vehicle or is it a custom CAD model? Have you considered using the Simulation 3D Actor to bring your UAV into a 3D simulation? Here is a relevant example to show this may be done:
Once you are using the Simulation 3D Actor, you should be able to enable collision or hit events and have callbacks for each type of event:
If it is strictly necessary to use the Unreal Editor to bring in your UAV, then perhaps the Unreal Engine documentation might be useful, depending on which version of Unreal Engine/MATLAB you are using: https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/Types/StaticMeshes/HowTo/SettingCollision/
Have you tried the above? What issues are you running into specifically?
Nishan
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Nishan Nekoo
el 8 de Jul. de 2024
Hello, instead of enabling the Hit Event, perhaps consider enabling the Overlap Event instead. I believe this should give you information on when the body collides without any effect on the body itself.
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