I'm curious about the process of creating HDMap binary files in the example 'Building Scenes from Custom Data Using RoadRunner HD Maps'.

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I'm working on a scene-building example from custom data using RoadRunner HD maps.
There's a problem that hasn't been solved, so I'm asking
I'm curious about the process of creating HDMap binary files in the example 'Building Scenes from Custom Data Using RoadRunner HD Maps'.
I would like to know in detail what files apply the c++ code provided in the example, and how to create a loader HDMap binary file from custom data.
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Harsh
Harsh el 29 de Jul. de 2024
Editada: Harsh el 29 de Jul. de 2024
Hey @주영, it looks like you might have missed the table mentioned below this example:
It explains each section of the code in the example. You can create a custom HDMap binary file simply by tweaking its parameters or adding new parameters to it. Once the C++ code is compiled, a ".rrhd" file will appear in the specified directory location. After that, simply place it in one of the folders of the "library browser" and import it by dragging it into the canvas.
I hope this helps. Thanks!

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