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GPU performance with short vectors

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MatlabNinja
MatlabNinja el 30 de Mzo. de 2016
Editada: Joss Knight el 20 de Abr. de 2016
Hello - I see GPU computation underperforming when used for vector manipulation with short lengths.
>> a = rand(1000000, 100,'gpuArray');
>> b= gather(a);
>> tic; for i=1:100 ; eval('q = zeros(1000000,1);for i = 1:100; q = b(:,i)+q;end') ; end;doc
Elapsed time is 45.489811 seconds.
>>tic; for i=1:100 ; eval('qq = zeros(1000000,1);for i = 1:100; q = a(:,i)+q;end') ; end;toc
Elapsed time is 0.875140 seconds.
same when done for short vectors see GPU computation under performing:
>> a = rand(200, 100,'gpuArray');
>>b= gather(a);
>> tic; for i=1:100 ; eval('q = zeros(200,1);for i = 1:100; q = b(:,i)+q;end') ; end;doc
Elapsed time is 0.021727 seconds.
>>tic; for i=1:100 ; eval('qq = zeros(200,1);for i = 1:100; q = a(:,i)+q;end') ; end;toc
Elapsed time is 0.833865 seconds.
Any insight will be appreciated.
Thank you.

Respuesta aceptada

Joss Knight
Joss Knight el 20 de Abr. de 2016
Editada: Joss Knight el 20 de Abr. de 2016
Computation in a GPU core is significantly slower than in a modern CPU core. It makes up for that by having a lot of them - thousands. If you don't give it thousands of things to do at once, you're never going to beat the CPU.
In your simple computation above you are unnecessarily using a loop. This may have been for illustrative purposes, but if it reflects your actual code, you will gain back your performance by removing the loop, i.e.
q = sum(a, [], 2);

Más respuestas (1)

Walter Roberson
Walter Roberson el 30 de Mzo. de 2016
Do not use eval() for this. use timeit()
  3 comentarios
Walter Roberson
Walter Roberson el 30 de Mzo. de 2016
Good point.
MatlabNinja
MatlabNinja el 30 de Mzo. de 2016
Thank you for your insight. time and gputimeit gives very similar results and shows similar trend where smaller vector(a & b above) had worse run performance when run on GPU.

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