Does anybody have details about how Matlab does its 2-D 'spline' interpolation?

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I didn't find details about how Matlab computes its 'spline' interpolation in interp2. Apparently, it uses many points (Roughly a square of 60 points are needed to obtain exactly the same interpolation as for the whole plan when I tried for an example implying a huge matrix of random numbers (see example below) (and it's probably only a precision limit)). (I understood that 'linear' uses 4 points, 'cubic' 16) Does anyone know how Matlab procedes (I don't think they give any reference or anything about their method...)
MATLAB CODE
X=ones(1000*2,1)*(1:500);
Y=((((1-round(1000/2)):1000+...
(1000-round(1000/2))))')*ones(1,500);
Z=rand(2000,500);
rt=59.5
Hum3=interp2(X,Y,Z,rt,rt,'spline')
for kj=1:floor(rt-1)
if isequal(interp2(X((500+floor(rt)-kj):(500+ceil(rt)+kj),(floor(rt)-kj):(floor(rt)+kj)),...
Y((500+floor(rt)-kj):(500+ceil(rt)+kj),(floor(rt)-kj):(floor(rt)+kj)),...
Z((500+floor(rt)-kj):(500+ceil(rt)+kj),(floor(rt)-kj):(floor(rt)+kj)),rt,rt,'spline'),Hum3)
disp(kj)
break
end
end
  5 comentarios
Miro
Miro el 19 de Jul. de 2012
the problem is, that the following can easily happen: http://imgur.com/e5hPj
Jonas
Jonas el 19 de Jul. de 2012
Yes, you are right, thank you. Apparently the 'cubic' option is less prone to this unwanted distortions... (I am doing some tests..)

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