Error using mex 'No supported compiler was found' on Mac.

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Hannah West
Hannah West el 8 de Jul. de 2019
Editada: Shams Rashid el 27 de Abr. de 2024 a las 0:14
I am trying to run a c++ program in Matlab. To do this I am using mex. I have a mac.
I was trying to get my c++ files to run but that wasn't working so to begin with I have been trying to use this example provided by MATLAB: https://uk.mathworks.com/help/matlab/matlab_external/build-an-executable-mex-file.html
Each time I run the command 'mex timestwo.c' I recieve the same error as when I was trying to get my own programme to run. The error says:
'Warning: Xcode is installed, but its license has not been accepted. Run Xcode and accept its license agreement.
Error using mex
No supported compiler was found. For options, visit https://www.mathworks.com/support/compilers.'
This seems to be a very common problem and I have looked through all the guidance I can find but I am still recieving the same error. I have xcode 10.x and MATLAB 2019a and I have accepted the Xcode licence.
Thank you in advance
  2 comentarios
Jan
Jan el 8 de Jul. de 2019
Matlab needs a installed compiler for the compilations. Did you install XCode? If so, which version? What is the output of:
mex -setup
?
Hannah West
Hannah West el 9 de Jul. de 2019
Thanks Jan for the quick response. I am using Xcode Version 10.2.1 (10E1001). The output of 'mex -setup' is the same error I was receiving before.
'Warning: Xcode is installed, but its license has not been accepted. Run Xcode and accept its license agreement.
Error using mex
No supported compiler was found. For options, visit https://www.mathworks.com/support/compilers.'
But I have installed xcode and I have accepted the license.
Thanks
Hannah

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Respuestas (2)

Jan
Jan el 9 de Jul. de 2019
Editada: Jan el 9 de Jul. de 2019
Posting the error message offers new insights. Did you try this already - in a command shell of the operating system:
sudo xcodebuild -license accept
  5 comentarios
Richard DeFazio
Richard DeFazio el 1 de Jul. de 2021
Combining these two worked for me. Typing Hannah's second comment:
sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
followed by Jan's comment:
sudo xcodebuild -license accept
PAUL SERNA TORRE
PAUL SERNA TORRE el 27 de Nov. de 2023
After installing XCode from the App store, I ran the two lines that Richard typed. Then the accelerator and rapid accelerator are running now. I am using Matlab 2023b and my mac version is Ventura 13.5.1.

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Shams Rashid
Shams Rashid el 27 de Abr. de 2024 a las 0:11
Editada: Shams Rashid el 27 de Abr. de 2024 a las 0:14
I want to post my experience in case anyone else has a similar issue. After updating to macOS Sonoma 14.4.1 from macOS 12.x (yes, not updating sooner is very bad practice!), I found that one of my previously compiled mex files was no longer working. It ran without errors, but the output produced was in the order of 1^10 and incorrect. I updated my Matlab version, then updated Xcode to the latest version, and the mex file would not compile. I then followed the instructions on this page. I ran the commands:
sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
and then
sudo xcodebuild -license accept
after which the mex file compiled, but it still produced the incorrect output. I finally found a solution in this link:
I followed those instructions and replaced int * with mwIndex * in the C file, compiled it, and then it finally worked and produced the expected output! So I guess the problem had to do with going from a 32-bit system to a 64-bit system. Funny thing is that the 32-bit version of the mex file worked OK on macOS 12.
My computer is a 16-inch 2019 MacBook Pro, Intel processor.

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