- Download the plugin from this link: https://www.mathworks.com/help/roadrunner/ug/downloading-plugins.html
- Create a new project in Unreal (ex. create D:\RRdemo\Unreal\Test)
- From the downloaded plugins, copy the "RoadRunnerImporter" and "RoadRunnerMaterials" folder.
- Create a "Plugins" folder in the same directory as the one where the Unreal Project(.uproject ) is created, and copy "RoadRunnerImporter" and "RoadRunnerMaterials" to it.
- Launch the Unreal Project (.uproject), and choose "Yes" to rebuild the missing modules.
- If you do not see the rebuild option, right click the Unreal project (.uproject) and select "Generate Visual Studio files" and try rebuilding the project.
- Once the project is running, within Unreal navigate to "Edit" -> "Plugin" and confirm that RoadRunner Importer plugin is Enabled. If the plugin is not enabled, select enable and restart the unreal project.
- You can now drag and drop the FBX/XML file created in RoadRunner for unreal engine and import it into Unreal.
How do I set up RoadRunner plugin in Unreal Engine?
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MathWorks Support Team
el 21 de Jul. de 2020
Editada: MathWorks Support Team
el 20 de Abr. de 2021
How do I set up RoadRunner plugin in Unreal Engine?
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MathWorks Support Team
el 13 de Abr. de 2021
Editada: MathWorks Support Team
el 20 de Abr. de 2021
Please see the following procedures. You can use Unreal Engine Version 4.17+ and later version.Note: Do not use non-ASCII characters in the path for Unreal and the project.
The following page walks through how to export a scene created in RoadRunner into Unreal Engine: https://www.mathworks.com/help/roadrunner/ug/export-to-unreal.html
The following video tutorial also demonstrates how to import a RoadRunner scene into Unreal and integrate the scene with MATLAB/Simulink.
https://www.mathworks.com/videos/integrating-roadrunner-with-matlab-simulink-1608193412399.html
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