How do I set up RoadRunner plugin in Unreal Engine?

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How do I set up RoadRunner plugin in Unreal Engine?

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MathWorks Support Team
MathWorks Support Team el 13 de Abr. de 2021
Editada: MathWorks Support Team el 20 de Abr. de 2021
Please see the following procedures. You can use Unreal Engine Version 4.17+ and  later version.Note: Do not use non-ASCII characters in the path for Unreal and the project.
 
The following page walks through how to export a scene created in RoadRunner into Unreal Engine: https://www.mathworks.com/help/roadrunner/ug/export-to-unreal.html
The following video tutorial also demonstrates how to import a RoadRunner scene into Unreal and integrate the scene with MATLAB/Simulink. 
https://www.mathworks.com/videos/integrating-roadrunner-with-matlab-simulink-1608193412399.html
 
  1. Download the plugin from this link: https://www.mathworks.com/help/roadrunner/ug/downloading-plugins.html
  2.  Create a new project in Unreal (ex. create D:\RRdemo\Unreal\Test)
  3. From the downloaded plugins, copy the "RoadRunnerImporter" and "RoadRunnerMaterials"  folder. 
  4. Create a "Plugins" folder in the same directory as the one where the Unreal Project(.uproject ) is created, and copy  "RoadRunnerImporter" and "RoadRunnerMaterials" to it.
  5. Launch the Unreal Project (.uproject), and choose "Yes" to rebuild the missing modules.
  6. If you do not see the rebuild option, right click the Unreal project (.uproject) and select "Generate Visual Studio files" and try rebuilding the project. 
  7. Once the project is running, within Unreal navigate to "Edit" -> "Plugin" and confirm that RoadRunner Importer plugin is Enabled. If the plugin is not enabled, select enable and restart the unreal project.        
     
  8. You can now drag and drop the FBX/XML file created in RoadRunner for unreal engine and import it into Unreal.

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