versión (2.8 KB) por Andres
workaround for surface lighting with OpenGL

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Actualizada 9 Jul 2009

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There's a bug in the OpenGL renderer that produces faulty face lighting in surface plots, see picture above and .
This submission contains a function that computes face normal data for the 'VertexNormals' property of the surface that fixes the lighting (facenorm.m) as well as a workaround function that you can just use in place of surf (surfo.m).

Only use this if you get erroneous surface plots and you can't go without OpenGL and flat lighting.

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Andres (2022). surfo (, MATLAB Central File Exchange. Recuperado .

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Se creó con R2008b
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