Snake : Active Contour
These functions implements the basic snake segmentation contour, as introduced by Kass et al.
Algorithm:
A snake is an active (moving) contour, in which the points are attracted by edges and other image boundaries. To keep the contour smooth, a membrane and thin plate energy is used as contour regularization.
Implementation:
All code is well commented, and is probably easy readable. It includes,
- A balloon force, which is not in the original paper
- Binary image segmentation result,
- The "Gradient Vector Flow" (GVF) method.
- 3D implementation, including parameter to keep the mesh from self-intersecting
Try the example in the help of function Snake.m !
Literature:
- Michael Kass, Andrew Witkin and Demetri TerzoPoulos "Snakes Active Contour Models", 1987
- Jim Invins and John Porril, "Everything you always wanted to know about snakes (but were afraid to ask)
- Chenyang Xu and Jerry L. Prince, "Gradient Vector Flow: A New external force for Snakes
- Christoph Lurig, Leif Kobbelt, Thomas Ertl, "Hierachical solutions for the Deformable Surface Problem in Visualization"
Please report bugs, successes and other comments
Citar como
Dirk-Jan Kroon (2024). Snake : Active Contour (https://www.mathworks.com/matlabcentral/fileexchange/28149-snake-active-contour), MATLAB Central File Exchange. Recuperado .
Compatibilidad con la versión de MATLAB
Compatibilidad con las plataformas
Windows macOS LinuxCategorías
- Image Processing and Computer Vision > Image Processing Toolbox > Image Segmentation and Analysis > Image Segmentation > Active contours >
Etiquetas
Agradecimientos
Inspiración para: Eye Disk Segmentation Using Luminance Channel and Active Contour
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Versión | Publicado | Notas de la versión | |
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1.7.0.0 | 3D snake now uses the inverse internal forces matrix |
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1.6.0.0 | Small, Interpolate Bug Fix |
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1.5.0.0 | Yuanming Suo reported bugs in scaling of 3D Gaussian and Mu*4. Which are corrected in this version. |
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1.4.0.0 | Solved 3D GVF bug, and increased 3D speed. |
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1.3.0.0 | Added parameter to keep the mesh from self-intersecting |
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1.2.0.0 | Also added a 3D implementation. Change line image force, to Gaussian smoothed line image force. |
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1.1.0.0 | Added GVF. Changed some minor comment |
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1.0.0.0 |