dsp.UDPSender
Send UDP packets to network
Description
The dsp.UDPSender object sends data packets over the network using the
      User Datagram Protocol (UDP). UDP is a simple message-based connectionless protocol. The
      protocol sends data packets in one direction from source to destination without verifying the
      readiness of the receiver. The protocol has no handshaking mechanism. The data packets can get
      dropped for several reasons. There is no acknowledgement, retransmission, or timeout in UDP.
      However, UDP is a very simple transmission protocol and is suitable for time-sensitive
      applications where dropping packets is preferable to waiting for packets delayed due to
      retransmission.
To send UDP packets to the network:
- Create the - dsp.UDPSenderobject and set its properties.
- Call the object with arguments, as if it were a function. 
To learn more about how System objects work, see What Are System Objects?
Creation
Description
udps = dsp.UDPSender
udps = dsp.UDPSender(Name,Value)udps, with each property set to the
          specified value.
Properties
Usage
Syntax
Description
y = udps(Packet)Packet, to the network.
Since the object sends the data over the UDP network, the data packets can get lost
          during transmission and the receiver is not guaranteed to receive all the data that you
          send. You can receive the data using the dsp.UDPReceiver object.
Input Arguments
Object Functions
To use an object function, specify the
      System object™ as the first input argument. For
      example, to release system resources of a System object named obj, use
      this syntax:
release(obj)
Examples
Extended Capabilities
Version History
Introduced in R2012a
