RoadRunner is an interactive editor that lets you design 3D scenes for simulating and testing automated driving systems. You can customize roadway scenes by creating region-specific road signs and markings. You can insert signs, signals, guardrails, and road damage, as well as foliage, buildings, and other 3D models. RoadRunner provides tools for setting and configuring traffic signal timing, phases, and vehicle paths at intersections.
RoadRunner supports the visualization of lidar point cloud, aerial imagery, and GIS data. You can import and export road networks using OpenDRIVE®. 3D scenes built with RoadRunner can be exported in FBX®, glTF™, OpenFlight, OpenSceneGraph, OBJ, and USD formats. The exported scenes can be used in automated driving simulators and game engines, including CARLA, VIRES VTD, NVIDIA DRIVE Sim®, LGSVL, Baidu Apollo®, Unity®, and Unreal Engine®.
RoadRunner Asset Library lets you quickly populate your 3D scenes with a large set of realistic and visually consistent 3D models. RoadRunner Scene Builder lets you automatically generate 3D road models from HD maps.
Learn the basics of RoadRunner
Camera movement, coordinate systems, object selection, asset creation, triangulation, scene editing
Build scenes using imported GIS data, OpenDRIVE road networks, or HD map data
Design complex road networks, control traffic signals at junctions, add signs and props, modify terrain
Export scene geometry and semantic segmentation data, export to OpenDRIVE or to simulators such as CARLA
Simulate automated driving systems in Simulink® using scenes exported from RoadRunner
Populate RoadRunner scenes with a library of 3D models
Automatically generate 3D road models from HD maps