systemcomposer.activity.Model
Description
A Model object is used to manage activity objects in an
activity diagram model.
Creation
Create a model using the systemcomposer.createActivity function.
objModel = systemcomposer.createActivity('NewModel')Properties
Object Functions
applyProfile | Apply profile to model |
applyStereotypeOrder | Apply provided stereotype order to model |
close | Close activity diagram model |
decreaseStereotypeOrder | Move stereotype one level down |
getStereotypeNamesByOrder | Get stereotype names by stereotype order in model |
increaseStereotypeOrder | Move stereotype one level up |
linkDictionary | Link data dictionary to architecture model |
open | Open activity diagram model |
removeProfile | Remove profile from model |
renameProfile | Rename profile in model |
save | Save activity diagram model |
saveToDictionary | Save interfaces to dictionary |
unlinkDictionary | Remove linked data dictionary from architecture model |
More About
Version History
Introduced in R2026a
See Also
Functions
systemcomposer.createActivity|addNode|addParameter|getNode|getNodes|getFlow|connect|getParameter|getParameters|getPin|getPins|addPin|getParentPin|applyStereotype|removeStereotype|getStereotype|destroy|setBehaviorType
Objects
systemcomposer.activity.Action|systemcomposer.activity.Activity|systemcomposer.activity.ActivityNode|systemcomposer.activity.ActivityFinal|systemcomposer.activity.ControlNode|systemcomposer.activity.Flow|systemcomposer.activity.FlowFinal|systemcomposer.activity.JoinFork|systemcomposer.activity.Initial|systemcomposer.activity.MergeDecision|systemcomposer.activity.Parameter|systemcomposer.activity.Pin
Tools
Blocks
- Initial Node | Action Node | Pin | Parameter Node | Decision or Merge Node | Join or Fork Node | Flow Final Node | Activity Final Node
Topics
- Describe System Behavior Using Activity Diagrams
- Establish Traceability and Extend Model Elements
- Simulate, Visualize, and Validate Activity Diagrams
- Compose Architectures Visually
- Implement Component Behavior Using Activity Diagrams
- Implement Component Behavior Using Stateflow Charts
- Implement Component Behavior Using Simscape