Overlaying text or image onto an already-flipped screen

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Katherine
Katherine el 16 de Feb. de 2014
Comentada: Image Analyst el 31 de En. de 2023
I am using PTB to present static images, and would like to overlay an image with text or a shape after a certain time period. Is it possible to draw onto a texture that has already been flipped? Or can it only be done by creating a new texture with both the old and new stimuli and flipping it again?
Thanks in advance for your help, Katherine
  3 comentarios
Katherine
Katherine el 16 de Feb. de 2014
sorry, PTB=Psychtoolbox
Image Analyst
Image Analyst el 16 de Feb. de 2014
Not sure what that is - it doesn't seem to be a toolbox from the Mathworks. Did you see my answer below?

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Respuestas (2)

T
T el 18 de Feb. de 2014
Editada: T el 18 de Feb. de 2014
I'd recommend asking PTB specific questions on http://tech.groups.yahoo.com/group/psychtoolbox/
You have multiple options.
1. Use Screen('Flip') with the dontClear flag set to 1. The previously drawn stimulus can be overdrawn like that
[fill in the blanks]
Screen('DrawTexture')
Screen('Flip')
Screen('DrawText')
Screen('Flip', [], [], 1)
2. Draw the old texture again, then draw the new thing on top
Screen('DrawTexture')
Screen('Flip')
Screen('DrawTexture')
Screen('DrawText')
Screen('Flip')
Normally for graphics applications you redraw everything in every frame. DontClear is a special case.
If you want to draw multiple textures on top of each other you will likely need to set up alpha blending if your textures are supposed to contain irregular, non-rectangle shapes.
  2 comentarios
Donna Gift Cabalo
Donna Gift Cabalo el 15 de Jun. de 2020
Hi! I am currently writing a code that present an image and the name(text) of the image at the same time and I used the DrawFormattedText function instead of Screen(DrawText) after DrawTexture. It worked, however, when I tried to replace the text with a predefined array containing the different names of objects (code below), its not working anymore.
DrawFormattedText(mywin, myImagenames, 'center', screenYpixels * 0.25, [1 0 0]);
Do you have any suggestion?
Thanks in advance!
Aiswarya
Aiswarya el 31 de En. de 2023
even i have the same issue! please help

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Image Analyst
Image Analyst el 16 de Feb. de 2014
I'm not exactly sure what you mean but you could use pause() to wait some specified time then use imshow() to display a new image. I don't know what you mean by "draw onto a texture". Perhaps screenshot(s) would help.
  3 comentarios
Maria Del Carmen Cortes Molina
Maria Del Carmen Cortes Molina el 24 de Ag. de 2022
katherine, I am trying to do the same,
did you solve this problem?
Thank you :D
Image Analyst
Image Analyst el 31 de En. de 2023
To insert text into the overlay use text.
To burn text into the image, use insertText in the Computer Vision Toolbox.

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