how to make heatmap smooth?
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ryunosuke tazawa
el 12 de Nov. de 2021
Comentada: ryunosuke tazawa
el 12 de Nov. de 2021
I want to make heatmap smooth, but cell edge can not be without.
Please tell me the way .
D1 = rad2deg(-4.71);
D2 = rad2deg(-3.14);
![](https://www.mathworks.com/matlabcentral/answers/uploaded_files/797734/image.png)
Theta_Theory = linspace(D2, D1, 10000);
Velocity_Theory = linspace(-100,0,10000);
figure(1);
[Theta_Theory, Velocity_Theory] = meshgrid(Theta_Theory, Velocity_Theory);
x1 = sin(Theta_Theory);
y1 = -cos(Theta_Theory);
T = sqrt(2*abs(y1)/9.8);
target = 10;
S_z = x1 + abs(Velocity_Theory.*cos(Theta_Theory)).*T.';
z = -abs(S_z -target);
h = pcolor(Theta_Theory, Velocity_Theory,z);
shading interp
set(h,'EdgeColor','none','linestyle','none');
colorbar;
colormap(jet(256));
1 comentario
KSSV
el 12 de Nov. de 2021
As you are considering the angles in degrees, you should use sind and cosd
Respuesta aceptada
KSSV
el 12 de Nov. de 2021
D1 = -4.71 ;
D2 = -3.14 ;
Theta_Theory = linspace(D2, D1, 1000);
Velocity_Theory = linspace(-100,0,1000);
figure(1);
[Theta_Theory, Velocity_Theory] = meshgrid(Theta_Theory, Velocity_Theory);
x1 = sin(Theta_Theory);
y1 = -cos(Theta_Theory);
T = sqrt(2*abs(y1)/9.8);
target = 10;
S_z = x1 + abs(Velocity_Theory.*cos(Theta_Theory)).*T.';
z = -abs(S_z -target);
h = pcolor(Theta_Theory, Velocity_Theory,z);
shading interp
set(h,'EdgeColor','none','linestyle','none');
colorbar;
colormap(jet(256));
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