fast method to check point
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Dear all,
in 3D I used the convex hull to check the points, but it cost time. I want to find fast method to check the points for D>=4, thanks for everyone,
regards
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Respuesta aceptada
Matt J
el 13 de Nov. de 2014
You could obtain the inequalities A*x<=b representing the hyperrectangle using VERT2LCON ( Download ). Then you can just verify whether the inequalities are satisfied. There is also
I don't know which approach would be faster.
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