Continuously pressing GUI slider arrow causes hanging

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Maruan Alberto Bracci
Maruan Alberto Bracci el 19 de Abr. de 2022
Comentada: Rik el 29 de Abr. de 2022
The solution proposed doen't woks for me.
I've created a GUI with a slider control that update a graph. When I make distinct individual clicks of the slider arrows, it works fine, even if it takes some seconds to update the figure. When I hold the arrow buttons down continuously the figure is updated to the final value of the slider, however, matlab is still busy processing the long function repeatedly.
What appears to be happening is that by holding down the arrow, the slider callback and the corresponding slow function gets launched many times repeatedly. The BusyAction and the interrupting callback don't apply to the slow function that has already been lunched. Ultimately, it is accoumulated in the queue and keep the program busy.
Is there some way that the continuous-arrow-press condition is suppressed? Or might there be some way to force the GUI to wait until all other graphics and uicontrol data in the figure are refreshed before re-executing the callback?
Here there is part of the code to better understand the problem
S.Slider = uicontrol('style','slider', 'callback', @Slider_A); %generate the slider
function Slider_A(My_Slider, ~, ~)
S = guidata(My_Slider); % Get S struct from the figure
S.Value = get(My_Slider, 'Value');
% w = waitforbuttonpress; %this would work if exist waitforbuttonRELEASE
update(S); %slow function and plotting
guidata(My_Slider, S); % Store modified S in figure
end

Respuesta aceptada

Rik
Rik el 20 de Abr. de 2022
Editada: Rik el 22 de Abr. de 2022
I would suggest setting a flag (and storing it in the guidata struct). That way you can immediately exit the function if it is already running.
The function below implements such a flag. This function also checks whether the Value has changed since the last call, in which case it will run another time.
Since an empty array is equivalent to false, you don't even need to initialize the UserData property.
function Slider_A(My_Slider, ~)
S = guidata(My_Slider); % Get S struct from the figure
% Exit this function call.
if get(My_Slider,'UserData'),return,end
% Set the flag to exit the function call if it is called before it exits.
set(My_Slider,'UserData',true);drawnow;
while true
S=guidata(My_slider); % Reload S in case it was changed in the updater.
S.Value = get(My_Slider, 'Value');
update(S);
drawnow; % Trigger the processing of callbacks and graphics object interactions
if isequal(get(My_Slider, 'Value'),S.Value)
% Value has not changed, break the loop and exit the function.
break
end
% The value has changed, rerun the updater with the new value.
end
set(My_Slider,'UserData',false);
guidata(My_slider,S)
end
  8 comentarios
Maruan Alberto Bracci
Maruan Alberto Bracci el 28 de Abr. de 2022
I played with your code and I found that I can obtain the same results with a simpler version:
function Slider_A(My_Slider, ~)
% Exit this function call.
if get(My_Slider,'UserData'),return,end
% Set the flag to exit the function call if it is called before it exits.
set(My_Slider,'UserData',true);drawnow;
S = guidata(My_Slider); % Get S struct from the figure
S.Value = get(My_Slider, 'Value');
S.Value = round(S.Value,14) %sometimes the value change by 1e-15
update(S);
guidata(My_slider,S)
set(My_Slider,'UserData',false);
end
Again, the figure is updated continuosly, but when the slider is released the queue is empty. Apparently the key part is return. At the first launch of the callback the flag is set to true. Every subsequent callback is ignored while update(S) is busy.
I realized that sometimes Value changes from the expected number becuse update(S) is very sensible and even a change of +-1e-15 make a difference. With round that problem is fixed (even if I don't understand where the problem comes from).
Rik
Rik el 29 de Abr. de 2022
That is the difference between the two versions: mine will run one last time, and yours will not. Other than that there isn't a fundamental difference between the two. But glad you have something you like.

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