- First, the Direct Linear Transformation (DLT) method is used to compute the projection matrix (P).
- This involves setting up a system of linear equations derived from the correspondence between 3D world points and 2D image points, which is then solved using Singular Value Decomposition (SVD).
- Once the projection matrix is obtained, it is decomposed into the intrinsic matrix (K), rotation matrix (R), and translation vector (t).
- This decomposition is achieved using RQ decomposition, where the matrix (M), a 3x3 submatrix of (P), is decomposed into (K) and (R) by performing a QR decomposition on its transpose and then rearranging the results.
- The intrinsic matrix (K) is normalized to ensure that its bottom-right element is 1, and the translation vector (t) is extracted from the last column of (P).
calculate the transform matrix
18 visualizaciones (últimos 30 días)
Mostrar comentarios más antiguos
I'm new to matlab. Can someone tell me how to calculate Projection Matrix. I have 2D-to-3D corresponding points based on that i want to calculate projection Matrix.
After that How can i calculate calibration matrix, rotation matrix and translation matrix using projection matrix.
0 comentarios
Respuestas (1)
Arjun
el 8 de Oct. de 2024
I see that you need help in computing projection matrix given that you have corresponding 2D and 3D points.
To compute projection matrix, you can follow the given steps:
Kindly refer to the code below for detailed implementation of the above steps:
function cameraCalibration(worldPoints, imagePoints)
% Ensure the points are in homogeneous coordinates
if size(worldPoints, 2) ~= 3 || size(imagePoints, 2) ~= 2
error('worldPoints should be Nx3 and imagePoints should be Nx2');
end
% Number of points
n = size(worldPoints, 1);
% Construct the matrix A
A = [];
for i = 1:n
X = worldPoints(i, 1);
Y = worldPoints(i, 2);
Z = worldPoints(i, 3);
u = imagePoints(i, 1);
v = imagePoints(i, 2);
A = [A;
X, Y, Z, 1, 0, 0, 0, 0, -u*X, -u*Y, -u*Z, -u;
0, 0, 0, 0, X, Y, Z, 1, -v*X, -v*Y, -v*Z, -v];
end
% Solve for p using SVD
[~, ~, V] = svd(A);
P = reshape(V(:, end), [4, 3])'; % Projection matrix
% Extract the 3x3 submatrix from P
M = P(:, 1:3);
% Perform RQ decomposition
[K, R] = rq(M);
% Ensure K has positive diagonal entries
T = diag(sign(diag(K)));
K = K * T;
R = T * R;
% Compute the translation vector
t = K \ P(:, 4);
% Normalize K
K = K / K(3, 3);
% Display the results
disp('Projection Matrix (P):');
disp(P);
disp('Intrinsic Matrix (K):');
disp(K);
disp('Rotation Matrix (R):');
disp(R);
disp('Translation Vector (t):');
disp(t);
end
function [R, Q] = rq(M)
% RQ decomposition using QR decomposition of the transposed matrix
[Q, R] = qr(flipud(M)');
R = flipud(R');
Q = flipud(Q');
Q = Q(:, end:-1:1);
R = R(end:-1:1, :);
end
% Example usage
worldPoints = [0, 0, 0; 1, 0, 0; 1, 1, 0; 0, 1, 0]; % Example 3D points
imagePoints = [100, 100; 200, 100; 200, 200; 100, 200]; % Corresponding 2D points
cameraCalibration(worldPoints, imagePoints);
In the process above the intrinsic matrix is used as an alias for Calibration matrix.
I hope this helps!
0 comentarios
Ver también
Categorías
Más información sobre Resizing and Reshaping Matrices en Help Center y File Exchange.
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!