Simscape Multibody angle constraint translation bug
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Hi,
There seems to be a bug i Simscape Multibody angle constraint. If I follow up the contraint with a frame that is also translated to define the next body at an offset, it will not translate it. I even introduced it as an additional frame with just translation. But the rigid body will not be trasnlated. If I do the ame thng with say 6dof joint, there are no issues. Please let me know if I'm doing something wrong.
1 comentario
Steve Miller
el 18 de Nov. de 2022
Hashem - you will need to share your model for us to help you.
Respuestas (3)
Hashem Ashrafiuon
el 18 de Nov. de 2022
0 votos
Steve Miller
el 18 de Nov. de 2022
0 votos
Hi Hashem
- Your Rigid Transform Pitch end ensures that the F frame it creates is 5 cm away from the B frame along the z-axis of the B Frame.
- The z-axis of the B frame, however, is pointing along the global -X axis, so the F frame is within the plane of the Chassis Cir solid.
Your Pitch Angle Constraint is forcing the angle between the z-axes of the two frames to which it is attached to be 90 degrees. Since the B Frame of the constraint is rigidly connected to the world frame, it is forcing the z axis of its F frame to be in the XY world plane.
--Steve
Hashem Ashrafiuon
el 19 de Nov. de 2022
0 votos
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