Adding Texture to FBX buidling in Roadrunner

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Tri
Tri el 23 de Nov. de 2022
Respondida: Altaïr el 19 de Feb. de 2025
I am trying to import some 3D builing into Roadrunner ( as FBX file format) , however I only get a white model without any texture. Can anyone tell me how I can add texture to the buildings, I already have the texture files downloaded ( .jpg file format)

Respuestas (1)

Altaïr
Altaïr el 19 de Feb. de 2025
Hi @Tri,
3D models often come with associated image files like texture maps or normal maps. When exporting an FBX with external textures, the FBX file contains information about the location of the specific texture files linked to the material. If these texture maps are stored in a random folder during export, after importing the FBX in RoadRunner, the model may not be able to locate the textures, as it expects the files to be in the same location as the random folder. I suggest using a software like Blender to ensure the texture paths are in the same folder as the model before exporting it in FBX format.
In the RoadRunner Asset Library, try placing the texture and normal map files in the same directory as the model. Alternatively, using an FBX model with embedded textures can also be a viable solution.
For more information on the types of FBX models that can be imported into RoadRunner, consider checking out this MATLAB Answer:

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