Borrar filtros
Borrar filtros

How can I move an object in Simscape Multibody in 6DOF with position inputs?

4 visualizaciones (últimos 30 días)
I have a project which I need to simulate an UAV in Simscape Multibody environment. I used "6-DOF Joint" block for this purpose however,I can use position inputs for only translational motion. For rotational motion there is only one actuation option which is torque. I want to provide the angles directly. Is there a way to do that?

Respuestas (1)

Dallas Perkins
Dallas Perkins el 19 de Abr. de 2024
Hi Ferhat,
You can use a Bushing Joint, which breaks the rotation out into three revolute primitives to specify the angles directly.

Categorías

Más información sobre Assembly en Help Center y File Exchange.

Etiquetas

Productos


Versión

R2023a

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by