arrayfun vs loops again
- Out of curiosity, how do you make arrayfun run 6 times more slowly than a loop? I realise, of course, that ultimately it is implemented as a loop, but that only means we might not expect it to be a lot faster. But even the most naive implementation should allow it to be about as fast as the loop - so what is going on to produce the spectacular slowdown?
- What are the factors that interact with arrayfun to make it slow? Without doing masses of tests, how can I know which parts of my code need to be rewritten as loops? A sense of when it's slow and when it isn't would be really useful.
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I wish it were a cleverer answer, but I'm afraid that it's simply that MATLAB has been heavily optimized for for loops over the years but the same optimizations have not been applied to arrayfun. In this case by far the most important optimization will be multithreading, so perhaps you have 32 virtual cores to work with.
It's tempting to just convert the arrayfun implementation to a for loop internally but as other have implied, the devil is in the detail since it would take some effort to get identical, backwards compatible behaviour.
Best just to think of arrayfun as syntactic sugar only to be used for performance non-critical situations. Or for the GPU, where it has a special implementation.
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