Adding a Transmitter and Receiver Physics into Unreal Engine 5 Environment using Simulink 3D
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Hello!
I am trying to add a transmitter (at a fixed point in the 3D environment) and receiver (on the drone) in Unreal Engine environment using Simulink 3D, to study Quality of Service on the drone moving along the drone path. As per my understanding, the "Simulink 3D" blocks are essential to input a sensor in Unreal Engine Environment like LIDAR, Camera, Ultrasonic Sensors, Raytracer etc, but transmiiters and receivers are not available in simulink 3D blocks . Is there a work around to do the same, since we dont have simulink 3D blocks for the same?
Thanks
Krishnakanth
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