Custom Joint in SIMSCAPE Multibody
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    areftr
 el 20 de Feb. de 2025
  
    
    
    
    
    Comentada: areftr
 el 17 de Jun. de 2025
            Is it possible to define a custom Multibody joint? I mean exactly define the transofrmation between two frames including kinematics and dynamics via user defined equations.
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  Anushka
 el 17 de Jun. de 2025
        Yes, it is possible to define a custom multibody joint in Simscape Multibody by implementing a Simscape-based custom component. This approach allows you to define the transformation between two frames explicitly, including both kinematics and dynamics, using your own equations. You create a custom Simscape component (`.ssc` file) where you specify how one frame moves relative to another, giving you full control over the joint behavior beyond the standard built-in joints. 
You can refer to the following documentation for a better understanding: https://in.mathworks.com/help/sm/sm_examples_interface_block.html
Hope this helps!
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