- During each step of the episode, accumulate the reward instead of using it immediately to update the agent's parameters.
- At each step, check if the episode has ended. If it has, update your parameters based on the accumulated reward.
- Implement a method specifically for updating parameters based on the accumulated reward once the episode ends.
how to write an RL with delayed reward at the end of episode using class template
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Hi, I am having a problem with RL with delayed reward. I am using the Matlab helper (class) for environment. I do not know how to handle reward so that at the end of episode the reward is used for updating the parameters. More specifically, when using class template, I have step, reset,... functions. when the parameters is updated? is it after running step function? I wrote the reward in the step function. but I need to update the parameters only at the end of episode.
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Aravind
el 11 de Mzo. de 2025
To handle delayed rewards in a reinforcement learning (RL) setup using a class template in MATLAB, you can structure your code to accumulate rewards throughout the episode and update the parameters only at the episode's end. This method is common for episodic tasks where the reward is determined upon episode completion.
Here is a general approach you can follow:
Below is a simplified example to illustrate this:
classdef MyEnvironment < rl.env.MATLABEnvironment
properties
% Define properties for state, cumulative reward, etc.
State
CumulativeReward
end
methods
function this = MyEnvironment()
% Constructor
this.State = initialState();
this.CumulativeReward = 0;
end
function [nextState, reward, isDone, loggedSignals] = step(this, action)
% Define the step function
[nextState, reward, isDone, loggedSignals] = takeAction(this, action);
this.CumulativeReward = this.CumulativeReward + reward;
if isDone
% Update parameters at the end of the episode
updateParameters(this);
end
end
function reset(this)
% Reset the environment for a new episode
this.State = initialState();
this.CumulativeReward = 0;
end
function updateParameters(this)
% Update the parameters based on the cumulative reward
% Implement your parameter update logic here
end
function state = initialState(this)
% Define the initial state of the environment
state = ...; % Your initial state logic
end
function [nextState, reward, isDone, loggedSignals] = takeAction(this, action)
% Define how the environment responds to an action
nextState = ...; % Your next state logic
reward = ...; % Your reward logic
isDone = ...; % Your termination condition
loggedSignals = ...; % Any additional signals to log
end
end
end
Using this structure, you should be able to implement delayed rewards effectively in your RL environment. For more information about creating custom environments from class templates, refer to the following documentation page: https://www.mathworks.com/help/reinforcement-learning/ug/create-custom-environment-from-class-template.html.
I hope this answers your query. If you provide more details about your specific environment and other aspects, I can offer better advice.
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