pls help me shortened my code.. i really need your help. .Especially in the if elseif statement.

5 visualizaciones (últimos 30 días)
here's what i have.
Fs = 8000;
t = 0.25;
n =1:ceil(t*Fs);
tone1 = sin(2*pi*(697/Fs)*n) + sin(2*pi*(1209/Fs)*n); %tone1=key one(1)
tone2 = sin(2*pi*(697/Fs)*n) + sin(2*pi*(1336/Fs)*n); %tone2=key two(2)
tone3 = sin(2*pi*(697/Fs)*n) + sin(2*pi*(1477/Fs)*n); %tone3=key three(3)
tone4 = sin(2*pi*(770/Fs)*n) + sin(2*pi*(1209/Fs)*n); %tone4=key four(4)
tone5 = sin(2*pi*(770/Fs)*n) + sin(2*pi*(1336/Fs)*n); %tone5=key five(5)
tone6 = sin(2*pi*(770/Fs)*n) + sin(2*pi*(1477/Fs)*n); %tone6=key six(6)
tone7 = sin(2*pi*(852/Fs)*n) + sin(2*pi*(1209/Fs)*n); %tone7=key seven(7)
tone8 = sin(2*pi*(852/Fs)*n) + sin(2*pi*(1336/Fs)*n); %tone8=key eight(8)
tone9 = sin(2*pi*(852/Fs)*n) + sin(2*pi*(1477/Fs)*n); %tone9=key nine(9)
tone0 = sin(2*pi*(941/Fs)*n) + sin(2*pi*(1336/Fs)*n); %tone0=key zero(0)
tone10 = sin(2*pi*(941/Fs)*n) + sin(2*pi*(1209/Fs)*n); %tone10=key asterisk(*)
tone11 = sin(2*pi*(941/Fs)*n) + sin(2*pi*(1477/Fs)*n); %tone11=key number sign(#)
v=input('Number of keys to enter: ');
display('KEY0 = 0');
display('KEY1 = 1');
display('KEY2 = 2');
display('KEY3 = 3');
display('KEY4 = 4');
display('KEY5 = 5');
display('KEY6 = 6');
display('KEY7 = 7');
display('KEY8 = 8');
display('KEY9 = 9');
display('KEY* = 10');
display('KEY# = 11');
w=input('Enter key/s: ' ,'s');
x=str2num(w); %#ok<ST2NM>
y=length(x);
while y ~= v;
display ('Error''Check the entered number');
w=input('Enter key/s again: ' ,'s');
x=str2num(w);
y=length(x);
end
if v==1; %when the number of key/s entered is/are one(1)
a=x(1,1);
if a==0;subplot(4,3,11);plot(tone0); sound(tone0);xlabel('KEY0');
elseif a==1;subplot(4,3,1); plot(tone1); sound(tone1);xlabel('KEY1');
elseif a==2; subplot(4,3,2);plot(tone2);sound(tone2);xlabel('KEY2');
elseif a==3;subplot(4,3,3);plot(tone3); sound(tone3);xlabel('KEY3');
elseif a==4;subplot(4,3,4);plot(tone4); sound(tone4);xlabel('KEY4');
elseif a==5;subplot(4,3,5);plot(tone5); sound(tone5);xlabel('KEY5');
elseif a==6;subplot(4,3,6);plot(tone6); sound(tone6);xlabel('KEY6');
elseif a==7;subplot(4,3,7);plot(tone7); sound(tone7);xlabel('KEY7');
elseif a==8;subplot(4,3,8);plot(tone8); sound(tone8);xlabel('KEY8');
elseif a==9;subplot(4,3,9);plot(tone9); sound(tone9);xlabel('KEY9');
elseif a==10;subplot(4,3,10);plot(tone10);sound(tone10);xlabel('KEY*');
elseif a==11;subplot(4,3,12);plot(tone11);sound(tone11);xlabel('KEY#');
end
elseif v==2; %when the number of key/s entered is/are tw0(2)
a=x(1,1);
if a==0;subplot(4,3,11);plot(tone0); sound(tone0);xlabel('KEY0');
elseif a==1;subplot(4,3,1); plot(tone1); sound(tone1);xlabel('KEY1');
elseif a==2; subplot(4,3,2);plot(tone2);sound(tone2);xlabel('KEY2');
elseif a==3;subplot(4,3,3);plot(tone3); sound(tone3);xlabel('KEY3');
elseif a==4;subplot(4,3,4);plot(tone4); sound(tone4);xlabel('KEY4');
elseif a==5;subplot(4,3,5);plot(tone5); sound(tone5);xlabel('KEY5');
elseif a==6;subplot(4,3,6);plot(tone6); sound(tone6);xlabel('KEY6');
elseif a==7;subplot(4,3,7);plot(tone7); sound(tone7);xlabel('KEY7');
elseif a==8;subplot(4,3,8);plot(tone8); sound(tone8);xlabel('KEY8');
elseif a==9;subplot(4,3,9);plot(tone9); sound(tone9);xlabel('KEY9');
elseif a==10;subplot(4,3,10);plot(tone10);sound(tone10);xlabel('KEY*');
elseif a==11;subplot(4,3,12);plot(tone11);sound(tone11);xlabel('KEY#');
end
pause(0.5);
b=x(1,2);
if b==0;subplot(4,3,11);plot(tone0); sound(tone0);xlabel('KEY0');
elseif b==1;subplot(4,3,1); plot(tone1); sound(tone1);xlabel('KEY1');
elseif b==2; subplot(4,3,2);plot(tone2);sound(tone2);xlabel('KEY2');
elseif b==3;subplot(4,3,3);plot(tone3); sound(tone3);xlabel('KEY3');
elseif b==4;subplot(4,3,4);plot(tone4); sound(tone4);xlabel('KEY4');
elseif b==5;subplot(4,3,5);plot(tone5); sound(tone5);xlabel('KEY5');
elseif b==6;subplot(4,3,6);plot(tone6); sound(tone6);xlabel('KEY6');
elseif b==7;subplot(4,3,7);plot(tone7); sound(tone7);xlabel('KEY7');
elseif b==8;subplot(4,3,8);plot(tone8); sound(tone8);xlabel('KEY8');
elseif b==9;subplot(4,3,9);plot(tone9); sound(tone9);xlabel('KEY9');
elseif b==10;subplot(4,3,10);plot(tone10);sound(tone10);xlabel('KEY*');
elseif b==11;subplot(4,3,12);plot(tone11);sound(tone11);xlabel('KEY#');
end
pause(0.5);
elseif v==3; %when the number of key/s entered is/are three(3)
a=x(1,1);
if a==0;subplot(4,3,11);plot(tone0); sound(tone0);xlabel('KEY0');
elseif a==1;subplot(4,3,1); plot(tone1); sound(tone1);xlabel('KEY1');
elseif a==2; subplot(4,3,2);plot(tone2);sound(tone2);xlabel('KEY2');
elseif a==3;subplot(4,3,3);plot(tone3); sound(tone3);xlabel('KEY3');
elseif a==4;subplot(4,3,4);plot(tone4); sound(tone4);xlabel('KEY4');
elseif a==5;subplot(4,3,5);plot(tone5); sound(tone5);xlabel('KEY5');
elseif a==6;subplot(4,3,6);plot(tone6); sound(tone6);xlabel('KEY6');
elseif a==7;subplot(4,3,7);plot(tone7); sound(tone7);xlabel('KEY7');
elseif a==8;subplot(4,3,8);plot(tone8); sound(tone8);xlabel('KEY8');
elseif a==9;subplot(4,3,9);plot(tone9); sound(tone9);xlabel('KEY9');
elseif a==10;subplot(4,3,10);plot(tone10);sound(tone10);xlabel('KEY*');
elseif a==11;subplot(4,3,12);plot(tone11);sound(tone11);xlabel('KEY#');
end
pause(0.5);
b=x(1,2);
if b==0;subplot(4,3,11);plot(tone0); sound(tone0);xlabel('KEY0');
elseif b==1;subplot(4,3,1); plot(tone1); sound(tone1);xlabel('KEY1');
elseif b==2; subplot(4,3,2);plot(tone2);sound(tone2);xlabel('KEY2');
elseif b==3;subplot(4,3,3);plot(tone3); sound(tone3);xlabel('KEY3');
elseif b==4;subplot(4,3,4);plot(tone4); sound(tone4);xlabel('KEY4');
elseif b==5;subplot(4,3,5);plot(tone5); sound(tone5);xlabel('KEY5');
elseif b==6;subplot(4,3,6);plot(tone6); sound(tone6);xlabel('KEY6');
elseif b==7;subplot(4,3,7);plot(tone7); sound(tone7);xlabel('KEY7');
elseif b==8;subplot(4,3,8);plot(tone8); sound(tone8);xlabel('KEY8');
elseif b==9;subplot(4,3,9);plot(tone9); sound(tone9);xlabel('KEY9');
elseif b==10;subplot(4,3,10);plot(tone10);sound(tone10);xlabel('KEY*');
elseif b==11;subplot(4,3,12);plot(tone11);sound(tone11);xlabel('KEY#');
end
pause(0.5);
c=x(1,3);
if c==0;subplot(4,3,11);plot(tone0); sound(tone0);xlabel('KEY0');
elseif c==1;subplot(4,3,1); plot(tone1); sound(tone1);xlabel('KEY1');
elseif c==2; subplot(4,3,2);plot(tone2);sound(tone2);xlabel('KEY2');
elseif c==3;subplot(4,3,3);plot(tone3); sound(tone3);xlabel('KEY3');
elseif c==4;subplot(4,3,4);plot(tone4); sound(tone4);xlabel('KEY4');
elseif c==5;subplot(4,3,5);plot(tone5); sound(tone5);xlabel('KEY5');
elseif c==6;subplot(4,3,6);plot(tone6); sound(tone6);xlabel('KEY6');
elseif c==7;subplot(4,3,7);plot(tone7); sound(tone7);xlabel('KEY7');
elseif c==8;subplot(4,3,8);plot(tone8); sound(tone8);xlabel('KEY8');
elseif c==9;subplot(4,3,9);plot(tone9); sound(tone9);xlabel('KEY9');
elseif c==10;subplot(4,3,10);plot(tone10);sound(tone10);xlabel('KEY*');
elseif c==11;subplot(4,3,12);plot(tone11);sound(tone11);xlabel('KEY#');
end
end

Respuesta aceptada

Stephen23
Stephen23 el 17 de Sept. de 2015
Editada: Stephen23 el 17 de Sept. de 2015
Here is the entire functionality in about twenty lines:
Fs = 8000;
t = 0.25;
N = 1:ceil(t*Fs);
% define DTMF:
R = [697,770,852,941]; % Hz, rows
C = [1209,1336,1477]; % Hz, columns
[Ra,Ca] = meshgrid(R,C); % Hz, all
Rb = 2*pi*(Ra(:)/Fs);
Cb = 2*pi*(Ca(:)/Fs);
T = sin(Rb*N) + sin(Cb*N);
% get user input:
J = '123456789*0#'; % subplot is by row
I = input('Enter keys/s [0:9*#]: ','s');
assert(all(ismember(I,J)),'An invalid key was entered')
% plot and play:
for k = 1:numel(I)
X = strfind(J,I(k));
subplot(4,3,X);
plot(T(X,:));
xlabel(sprintf('KEY%s',I(k)))
sound(T(X,:));
pause(0.5);
end
  3 comentarios
Stephen23
Stephen23 el 17 de Sept. de 2015
Editada: Stephen23 el 17 de Sept. de 2015
Easy, just replace the assert line with these three lines:
while ~all(ismember(I,J))
I = input('An invalid character was used. Enter all keys/s [0:9*#]: ','s');
end
Note that the only way to exit this loop is to enter only correct characters. You might want to consider some "quit" option as well.
chrys
chrys el 17 de Sept. de 2015
how about if the program wants to ask the user first,how many number of keys he/she wants to enter then the program ask to enter the key, how should i do that. can you help me again.pls

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Más respuestas (1)

Walter Roberson
Walter Roberson el 17 de Sept. de 2015
I recommend that you learn to use cell arrays. Or 2 dimensional arrays.
tone(1+0,:) = sin(2*pi*(941/Fs)*n) + sin(2*pi*(1336/Fs)*n); %tone0=key zero(0)
tone(1+1,:) = sin(2*pi*(697/Fs)*n) + sin(2*pi*(1209/Fs)*n); %tone1=key one(1)
tone(1+2,:) = sin(2*pi*(697/Fs)*n) + sin(2*pi*(1336/Fs)*n); %tone2=key two(2)
tone(1+3,:) = sin(2*pi*(697/Fs)*n) + sin(2*pi*(1477/Fs)*n); %tone3=key three(3)
and so on
then
sound(tone(1+c,:))

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