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error in std for 3d matrix

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Anastasia
Anastasia el 12 de Dic. de 2016
Comentada: Guillaume el 13 de Dic. de 2016
Hey guys!
I am trying to find the std of a 3D matrix, where size(X) is 207 x 201 x 34. Since I must reshape to find std, I am using this formula: std(reshape(X,1,207*201*34)).
And I obtain this error: Error in std (line 31) y = sqrt(var(varargin{:}));
When I look at the syntax, I thought of using std(reshape(X,1,207*201*34), 0, 3), where 3 is for 3D, however I still obtain the same error.
What I am missing?
Thank you very much in advance!
  2 comentarios
Steven Lord
Steven Lord el 12 de Dic. de 2016
What is the full text of the error message (including everything printed in red?)
Anastasia
Anastasia el 13 de Dic. de 2016
Editada: Anastasia el 13 de Dic. de 2016
Hello, this is the full text of the error message:
Error using var (line 58) First argument must be single or double.
Error in std (line 31) y = sqrt(var(varargin{:}));
Error in Code3D (line 27) th=mean(mean(mean(X))) + std(reshape(X,1,207*201*34));
Is the problem that X is nor single nor double, but 207*201*34? How can I fix that?
Thank you!

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Respuestas (2)

Isabella Osetinsky-Tzidaki
Isabella Osetinsky-Tzidaki el 12 de Dic. de 2016
try std(x(:))
  1 comentario
Anastasia
Anastasia el 13 de Dic. de 2016
Hello! Thank you for your answer but I obtain the same error...

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Guillaume
Guillaume el 13 de Dic. de 2016
Error: First argument must be single or double
Well, clearly, your first argument (a transform of X) is not single or double. So what is:
class(X)
If it's an integer type:
Xdouble = double(X);
th = mean(Xdouble(:)) + std(Xdouble(:));
  2 comentarios
Anastasia
Anastasia el 13 de Dic. de 2016
The class is uint16. I tried it and it works, is it correct to use the code you gave me with a uint16 class?
Thanks!
Guillaume
Guillaume el 13 de Dic. de 2016
Without context it's impossible to say if it's correct or not. Certainly, if you want the standard deviation of your integers, you have to convert them to double. If an integer result is then required, you can convert the output back to uint16 (with the loss of precision that it entails).

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