Position of sphere updated based on camera position/pan/rotation

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Hi,
I have a gui, where I want to plot a sphere whose position gets updated based on the camera properties.Basically, if the camera rotates, the sphere all rotates, so all movement is mirrored.
I have code which extracts the cam Position, cam Target, cam ViewAngle, camViewVector, cam RightVector and cam UpVector.
Does anyone have an idea on an efficient way this can be done?
Thanks, Rheeda

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Alain Kuchta
Alain Kuchta el 22 de Mzo. de 2017
I understand you would like to transform the position and rotation of a sphere based on data from a camera.
You can use an hgtransform object to apply a transformation to one or many graphics objects in unison. Using an hgtransform in your project could work as follows:
  1. Create your sphere
  2. Create an hgtransform object
  3. Make the transform the parent of the sphere graphics object
  4. Create a transformation matrix using makehgtransform based on your camera data
  5. Set the transformation matrix as the 'Matrix' property of the hgtransfrom
  6. Update the figure by calling drawnow
  7. Repeat steps 6-7 as the camera moves and rotates.
The "Transforming Objects Independently" example from the hgtransform documentation can help you get started. It can be found at the follow link:
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Rheeda
Rheeda el 23 de Mzo. de 2017
Editada: Rheeda el 23 de Mzo. de 2017
Thank you, just wondering in step 4, what do I use as the input of the makehgtransform, the camera position or the change in the camera view vector (where view vector= cam target- camera pos)?

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