What is internal math of the pointsToWorld() function?
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I would like to know about the internal math of the pointsToWorld function.... I have image point, cameraParams, rotationMatrix and translationVector. how can i get world point?
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Santhana Raj
el 17 de Mayo de 2017
PointstoWorld function does the conversion of image points to the real world representation. The real world is some times called as target. It does the reverse homography conversion of the image points.
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Santhana Raj
el 22 de Mayo de 2017
[Ix;Iy] = R*[x;y] +[Tx;Ty];
Ix and Iy are the image x & y coordinates. R is the rotation matrix. x and y are the original target points. Tx and Ty matrix forms the translation vector.
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