What is internal math of the pointsToWorld() function?

I would like to know about the internal math of the pointsToWorld function.... I have image point, cameraParams, rotationMatrix and translationVector. how can i get world point?

Respuestas (1)

Santhana Raj
Santhana Raj el 17 de Mayo de 2017
PointstoWorld function does the conversion of image points to the real world representation. The real world is some times called as target. It does the reverse homography conversion of the image points.

2 comentarios

thanks for your answer. I have image point, cameraParams, rotationMatrix and translationVector. Would you explain please how can i get world point
[Ix;Iy] = R*[x;y] +[Tx;Ty];
Ix and Iy are the image x & y coordinates. R is the rotation matrix. x and y are the original target points. Tx and Ty matrix forms the translation vector.

Iniciar sesión para comentar.

Categorías

Más información sobre Computer Vision Toolbox en Centro de ayuda y File Exchange.

Preguntada:

el 17 de Mayo de 2017

Comentada:

el 22 de Mayo de 2017

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by