Display question about transparent intersected surfaces

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Hao Li
Hao Li el 10 de Jul. de 2018
Respondida: Hao Li el 13 de Jul. de 2018
Why when I set the intersected surfaces' transparent with 'FaceAlpha', the intersected regions display invalid.
Code:
x=[0:0.01:3];
y=[0:0.01:5];
[X,Y]=meshgrid(x,y);
Z1=X*1.1+Y*1;
Z2=X+Y*1.1;
mesh(X,Y,Z1,'FaceColor','b','EdgeAlpha',0,'FaceAlpha',0.5)
hold on
mesh(X,Y,Z2,'FaceColor','r','EdgeAlpha',0,'FaceAlpha',0.5)
The figure
  3 comentarios
Jan
Jan el 10 de Jul. de 2018
Which Matlab version are you using? Is OpenGL set to hardware or software?
I can reproduce this effect with Matlab online.
Hao Li
Hao Li el 10 de Jul. de 2018
Thanks for your answer. The version is matlab R2018a, the OpenGL was set to hardware. If I set OpenGL to software, the front and back relationship is wrong, the figure :

Iniciar sesión para comentar.

Respuesta aceptada

Wentao Du
Wentao Du el 13 de Jul. de 2018
This issue is due to the Order Independent Transparency method used by MATLAB called "Depth Peeling." Unfortunately, there are no existing workarounds.
Changing to "opengl" setting to "hardwarebasic" gives a slightly better result, as this triggers the transparency to use an "object sort" method (Typically this is worse than any Order Independent Transparency method). Or you may use the "painters" renderer for the figures created by executing the following:
>> set(gcf,'Renderer','painters');
Our development team is looking into addressing this issue and it will be considered for a future release of MATLAB.

Más respuestas (1)

Hao Li
Hao Li el 13 de Jul. de 2018
Thanks a lot for your answer. Yes, when I set the 'renderer' as 'painter' the figure is better.

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