Borrar filtros
Borrar filtros

Interior point maximization on non-smooth surface

2 visualizaciones (últimos 30 días)
DoVile Last Name:
DoVile Last Name: el 23 de Ag. de 2012
Comentada: John D'Errico el 18 de Jun. de 2018
I am estimating a state-space model using maximum likelihood, and i am also doing simulations. For the actual maximisation part i have found that Interior point is the fastest way and also more accurate than BFGS, however my function to be maximized is very "bumpy" locally, overall it does behave nicely but if you soom in there are alot of local max and mins, so i figure meaby it would help if the nummerical derivatives were calculated over a greater length of area(as oposed to just moving slightly around the estimates to get them).
Is this possible ?
Thank you
  2 comentarios
Sayyed Ahmad
Sayyed Ahmad el 18 de Jun. de 2018
You can also devlp your algorithm in C++ inline function to accelerating your code use it by mex compiler in matlab. You will be surprised. An inline function in C++ looked like this:
template<class T> inline T plus2(T a,T b) { return a+b; }
The following Link is a very easy example to understanding mex:
have fun Ahmad
John D'Errico
John D'Errico el 18 de Jun. de 2018
This is not a question of speed, of compiling a mex function at all, and all you did was resurrect a 6 year old dead question.

Iniciar sesión para comentar.

Respuestas (0)

Categorías

Más información sobre Online Estimation en Help Center y File Exchange.

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by