face connected skeleton 3d

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mat001 .
mat001 . el 9 de Oct. de 2012
Respondida: Naga el 16 de Sept. de 2024
How to convert 3d edge connected skeleton into face connected skeleton.
Regards,

Respuestas (1)

Naga
Naga el 16 de Sept. de 2024
Hello,
To convert a 3D edge-connected skeleton into a face-connected skeleton, you can use morphological operations to enforce 6-connectivity. Here's the implementation of the same:
% Sample 3D skeleton (binary volume)
skeleton = rand(10, 10, 10) > 0.8; % Random binary 3D matrix
% Create a new binary volume for the face-connected skeleton
faceConnectedSkeleton = false(size(skeleton));
% Label connected components using 26-connectivity
cc = bwconncomp(skeleton, 26);
% Iterate over each connected component
for i = 1:cc.NumObjects
% Extract the current component
component = false(size(skeleton));
component(cc.PixelIdxList{i}) = true;
% Ensure face connectivity by dilating and eroding
faceConnected = imerode(imdilate(component, strel('cube', 3)), strel('cube', 3));
% Add the face-connected component to the new skeleton
faceConnectedSkeleton = faceConnectedSkeleton | faceConnected;
end
% Visualize the results
figure;
subplot(1, 2, 1);
isosurface(skeleton);
title('Original Edge-Connected Skeleton');
axis equal; view(3);
subplot(1, 2, 2);
isosurface(faceConnectedSkeleton);
title('Face-Connected Skeleton');
axis equal; view(3);
  1. The 'skeleton' variable is a binary 3D matrix representing the initial edge-connected skeleton.
  2. 'bwconncomp' is used to label connected components in the skeleton using 26-connectivity.
  3. 'imdilate' and 'imerode' are used with a 3x3x3 structuring element to enforce face connectivity. This ensures that each voxel is connected to its 6 face neighbors.
  4. 'isosurface' is used to visualize the original and face-connected skeletons.
Refer to the following documentation links to read more about the respective functions:
This implementation provides a basic approach to converting an edge-connected skeleton to a face-connected one.

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