How is vertex normal defined for 3-D surface triangulation?
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Does the vertexNormal method of a triangulation object return the normalized numerical average of the adjacent face normal vectors? I believe that's a common definition, but I'd like to confirm it.
Thanks.
2 comentarios
darova
el 18 de Mzo. de 2020
You can check this with norm()
Bruce Elliott
el 18 de Mzo. de 2020
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