3d graphics with s-function

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Natalia
Natalia el 13 de Abr. de 2011
Respondida: Artem V el 28 de Jun. de 2018
Hello! Help me please! I try to use 3d graphics (ogre3d) to visualize calculations in s-function. I experiment with standard s-function timestwo. I have added in it application Win32 which simply displays a window with simple object (It doesn't depend on calculations of s-function). Code of s-function natash.cpp:
#define S_FUNCTION_NAME natash
#define S_FUNCTION_LEVEL 2
#include "simstruc.h"
#include "Ogre\ExampleApplication.h";
class Example1 : public ExampleApplication
{
public:
void createScene()
{
Ogre::Entity* ent =
mSceneMgr->createEntity("MyEntity","tiphak..mesh");
Ogre::SceneNode* node = mSceneMgr->createSceneNode("Node1");
mSceneMgr->getRootSceneNode()->addChild(node);
node->attachObject(ent);
node->setPosition(10,0,0);
Ogre::Entity* ent2 = mSceneMgr->createEntity("MyEntity2","Sinbad.mesh");
Ogre::SceneNode* node2 = mSceneMgr->createSceneNode("Node2");
node->addChild(node2);
node2->setPosition(0,10,20);
node2->attachObject(ent2);
}
};
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT)
{
Example1 app;
app.go();
return 0;
}
static void mdlInitializeSizes(SimStruct *S)
{
ssSetNumSFcnParams(S, 0);
if (ssGetNumSFcnParams(S) != ssGetSFcnParamsCount(S)) {
return; /* Parameter mismatch will be reported by Simulink */
}
if (!ssSetNumInputPorts(S, 1)) return;
ssSetInputPortWidth(S, 0, DYNAMICALLY_SIZED);
ssSetInputPortDirectFeedThrough(S, 0, 1);
if (!ssSetNumOutputPorts(S,1)) return;
ssSetOutputPortWidth(S, 0, DYNAMICALLY_SIZED);
ssSetNumSampleTimes(S, 1);
ssSetSimStateCompliance(S, USE_DEFAULT_SIM_STATE);
ssSetOptions(S,
SS_OPTION_WORKS_WITH_CODE_REUSE |
SS_OPTION_EXCEPTION_FREE_CODE |
SS_OPTION_USE_TLC_WITH_ACCELERATOR);
}
static void mdlInitializeSampleTimes(SimStruct *S)
{
ssSetSampleTime(S, 0, INHERITED_SAMPLE_TIME);
ssSetOffsetTime(S, 0, 0.0);
ssSetModelReferenceSampleTimeDefaultInheritance(S);
}
static void mdlOutputs(SimStruct *S, int_T tid)
{
int_T i;
InputRealPtrsType uPtrs = ssGetInputPortRealSignalPtrs(S,0);
real_T *y = ssGetOutputPortRealSignal(S,0);
int_T width = ssGetOutputPortWidth(S,0);
for (i=0; i<width; i++) {
*y++ = 2.0 *(*uPtrs[i]);
}
}
static void mdlTerminate(SimStruct *S)
{
}
#ifdef MATLAB_MEX_FILE /* Is this file being compiled as a MEX-file? */
#include "simulink.c" /* MEX-file interface mechanism */
#else
#include "cg_sfun.h" /* Code generation registration function */
#endif
I do mex with it (with include files and liblaries):
mex -IC:\OgreSDK_vc9_v1-7-2\include -IC:\OgreSDK_vc9_v1-7-2\boost_1_44 -LC:\OgreSDK_vc9_v1-7-2\boost_1_44\lib -LC:\OgreSDK_vc9_v1-7-2\lib -LC:\OgreSDK_vc9_v1-7-2\lib\debug natash.cpp -lOgreMain_d -lOIS_d -llibboost_thread-vc90-mt-1_44 -llibboost_date_time-vc90-mt-1_44
It is compiled successfully. When I use s-function, it increases a signal in 2 times, but doesn't deduce any graphic window. I don't understand why.
I thank for any answer.

Respuesta aceptada

MarkB
MarkB el 21 de Abr. de 2011
For testing, I would recommend Kaustubha's approach for creating an instance of "Example1" and then trying to use it. For the bigger project, I would recommend that you:
  1. Make a "PWork" vector, which is a list of pointers in the S-function that persist in between calls to "mdl*" functions.
  2. In "mdlStart" use "new" to dynamcially create an instance of "Example1" and use the "PWork" vector as a handle so that you can access the instance of "Example1" in other "mdl" functions.
  3. In "mdlOutputs", access the "PWork" vector and call ".go()" "create_scene", or whatever, (I don't know much about Ogre...)
  4. In "mdlTerminate", call get the instance of "Example1" out of the "PWork" vector and use "delete" to clean up any memory that was allocated.
  1 comentario
Natalia
Natalia el 22 de Abr. de 2011
thank you very much, I will try to do that.

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Más respuestas (4)

Natalia
Natalia el 28 de Abr. de 2011
I add ssSetNumPWork(S, 1);
I have a new errors:
Error in 'timo/S-Function' while executing C MEX S-function 'natash', (mdlOutputs), at time 0.0.
Unexpected Standard exception from MEX file.
What() is:OGRE EXCEPTION(6:FileNotFoundException): 'resources.cfg' file not found! in ConfigFile::load at ..\..\..\..\OgreMain\src\OgreConfigFile.cpp (line 83)
When I add resourses.cfg, I see the log-file of Ogre
11:59:52: Creating resource group General
11:59:52: Creating resource group Internal
11:59:52: Creating resource group Autodetect
11:59:52: SceneManagerFactory for type 'DefaultSceneManager' registered.
11:59:52: Registering ResourceManager for type Material
11:59:52: Registering ResourceManager for type Mesh
11:59:52: Registering ResourceManager for type Skeleton
11:59:52: MovableObjectFactory for type 'ParticleSystem' registered.
11:59:52: OverlayElementFactory for type Panel registered.
11:59:52: OverlayElementFactory for type BorderPanel registered.
11:59:52: OverlayElementFactory for type TextArea registered.
11:59:52: Registering ResourceManager for type Font
11:59:52: ArchiveFactory for archive type FileSystem registered.
11:59:52: ArchiveFactory for archive type Zip registered.
11:59:52: DDS codec registering
11:59:52: FreeImage version: 3.13.1
11:59:52: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
11:59:52: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
11:59:52: Registering ResourceManager for type HighLevelGpuProgram
11:59:52: Registering ResourceManager for type Compositor
11:59:52: MovableObjectFactory for type 'Entity' registered.
11:59:52: MovableObjectFactory for type 'Light' registered.
11:59:52: MovableObjectFactory for type 'BillboardSet' registered.
11:59:52: MovableObjectFactory for type 'ManualObject' registered.
11:59:52: MovableObjectFactory for type 'BillboardChain' registered.
11:59:52: MovableObjectFactory for type 'RibbonTrail' registered.
11:59:52: Loading library .\RenderSystem_Direct3D9
11:59:52: Installing plugin: D3D9 RenderSystem
11:59:52: D3D9 : Direct3D9 Rendering Subsystem created.
11:59:52: D3D9: Driver Detection Starts
11:59:52: D3D9: Driver Detection Ends
11:59:52: Plugin successfully installed
11:59:52: Loading library .\RenderSystem_GL
11:59:52: Installing plugin: GL RenderSystem
11:59:52: OpenGL Rendering Subsystem created.
11:59:52: Plugin successfully installed
11:59:52: Loading library .\Plugin_ParticleFX
11:59:52: Installing plugin: ParticleFX
11:59:52: Particle Emitter Type 'Point' registered
11:59:52: Particle Emitter Type 'Box' registered
11:59:52: Particle Emitter Type 'Ellipsoid' registered
11:59:52: Particle Emitter Type 'Cylinder' registered
11:59:52: Particle Emitter Type 'Ring' registered
11:59:52: Particle Emitter Type 'HollowEllipsoid' registered
11:59:52: Particle Affector Type 'LinearForce' registered
11:59:52: Particle Affector Type 'ColourFader' registered
11:59:52: Particle Affector Type 'ColourFader2' registered
11:59:52: Particle Affector Type 'ColourImage' registered
11:59:52: Particle Affector Type 'ColourInterpolator' registered
11:59:52: Particle Affector Type 'Scaler' registered
11:59:52: Particle Affector Type 'Rotator' registered
11:59:52: Particle Affector Type 'DirectionRandomiser' registered
11:59:52: Particle Affector Type 'DeflectorPlane' registered
11:59:52: Plugin successfully installed
11:59:52: Loading library .\Plugin_BSPSceneManager
11:59:52: Installing plugin: BSP Scene Manager
11:59:52: Plugin successfully installed
11:59:52: Loading library .\Plugin_CgProgramManager
11:59:52: Installing plugin: Cg Program Manager
11:59:52: Plugin successfully installed
11:59:52: Loading library .\Plugin_PCZSceneManager
11:59:52: Installing plugin: Portal Connected Zone Scene Manager
11:59:52: PCZone Factory Type 'ZoneType_Default' registered
11:59:52: Plugin successfully installed
11:59:52: Loading library .\Plugin_OctreeZone
11:59:52: Installing plugin: Octree Zone Factory
11:59:52: Plugin successfully installed
11:59:52: Loading library .\Plugin_OctreeSceneManager
11:59:52: Installing plugin: Octree & Terrain Scene Manager
11:59:52: Plugin successfully installed
11:59:52: *-*-* OGRE Initialising
11:59:52: *-*-* Version 1.7.2 (Cthugha)
But Matlab is shotdown...
I try to debug with Visual Studio 9... When opens ExampleApplication.h, matlab it is closed...
  1 comentario
Kaustubha Govind
Kaustubha Govind el 28 de Abr. de 2011
Find the exact line number that causes the shutdown and investigate possible issues with that.

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Kaustubha Govind
Kaustubha Govind el 13 de Abr. de 2011
WinMain is not executed by the S-function - in order for the application to run, you must execute the code:
Example1 app;
app.go();
from one of the S-function methods (I recommend mdlOutputs).
  16 comentarios
Kaustubha Govind
Kaustubha Govind el 19 de Abr. de 2011
Please see this solution for use of multithreading in MEX-functions: http://www.mathworks.com/support/solutions/en/data/1-V3B5T/?solution=1-V3B5T
Natalia
Natalia el 22 de Abr. de 2011
Kaustubha, thank you very much for your help. I will try to do that.

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Natalia
Natalia el 22 de Abr. de 2011
I have changed a file
#include "Ogre\ExampleApplication.h";
class Example1 : public ExampleApplication
{
public:
void createScene()
{
Ogre::Entity* ent =
mSceneMgr->createEntity("MyEntity","Cube.mesh");
Ogre::SceneNode* node = mSceneMgr->createSceneNode("Node1");
mSceneMgr->getRootSceneNode()->addChild(node);
node->attachObject(ent);
node->setPosition(10,0,0);
}
};
#define S_FUNCTION_LEVEL 2
#define S_FUNCTION_NAME natash
#include "simstruc.h"
static void mdlInitializeSizes(SimStruct *S)
{
ssSetNumSFcnParams(S, 0);
if (ssGetNumSFcnParams(S) != ssGetSFcnParamsCount(S)) {
return; /* Parameter mismatch will be reported by Simulink */
}
if (!ssSetNumInputPorts(S, 1)) return;
ssSetInputPortWidth(S, 0, DYNAMICALLY_SIZED);
ssSetInputPortDirectFeedThrough(S, 0, 1);
if (!ssSetNumOutputPorts(S,1)) return;
ssSetOutputPortWidth(S, 0, DYNAMICALLY_SIZED);
ssSetNumSampleTimes(S, 1);
}
static void mdlInitializeSampleTimes(SimStruct *S)
{
ssSetSampleTime(S, 0, INHERITED_SAMPLE_TIME);
ssSetOffsetTime(S, 0, 0.0);
ssSetModelReferenceSampleTimeDefaultInheritance(S);
}
#define MDL_START
#if defined(MDL_START)
static void mdlStart(SimStruct *S)
{
ssGetPWork(S)[0] = (void *) new Example1;
}
#endif
static void mdlOutputs(SimStruct *S, int_T tid)
{
Example1 *c = (Example1 *) ssGetPWork(S)[0];
real_T *y = ssGetOutputPortRealSignal(S,0); // the pointers vector and use
y[0]=1;
c->go();
}
static void mdlTerminate(SimStruct *S)
{
Example1 *c = (Example1 *) ssGetPWork(S)[0];
delete c;
}
#ifdef MATLAB_MEX_FILE
#include "simulink.c"
#else
#include "cg_sfun.h"
#endifBut
I have the same error "Matlab.....must be closed". I have decided to try to use OpenGL for visualization, have followed an example from the textbook (for this purpose it is not required any additional installation). But I have the same error...(!!!!!!)
Source file of the exemple http://depositfiles.com/files/6wju89zqr I use mex -g test_vis.cpp user32.lib gdi32.lib glu32.lib opengl32.lib
This example doesn't work for all or only at me?
  3 comentarios
Kaustubha Govind
Kaustubha Govind el 25 de Abr. de 2011
In mdlInitializeSizes, you need to add:
ssSetNumPWork(S, 1);
Also, here are some tips to debug S-functions: http://www.mathworks.com/help/toolbox/simulink/sfg/bq2rjeu-1.html
Natalia
Natalia el 28 de Abr. de 2011
if I add ssSetNumPWork(S, 1);
I have a new error:
Error in 'timo/S-Function' while executing C MEX S-function 'natash', (mdlOutputs), at time 0.0.

Iniciar sesión para comentar.


Artem V
Artem V el 28 de Jun. de 2018

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