how to create a transparent sphere

107 visualizaciones (últimos 30 días)
Bran
Bran el 22 de En. de 2013
I have created a sphere using the [x,y,z} = sphere() function however, when I go to use alpha(.15) to try and add some transparency it just keeps giving me a dark sphere... I also tried using the following code;
[x,y,z] = sphere(128); colormap(hot(256)); shl = surfl(2*x,2*y,2*z); hold on; sh2 = surfl(2*x, y, 2*z); alpha(shl,.15) shading interp;
but this simply gives me two spheres one that is a block colour inside a larger transparent sphere. Any idea what the issue is
Many thanks

Respuesta aceptada

Thorsten
Thorsten el 22 de En. de 2013
Editada: Thorsten el 22 de En. de 2013
[x y z] = sphere(128);
h = surfl(x, y, z);
set(h, 'FaceAlpha', 0.5)
shading interp
  4 comentarios
Bran
Bran el 22 de En. de 2013
Thanks so much Thorsten
Bran
Bran el 23 de En. de 2013
Hi thorsten, I have come across an extension to this original problem. Instead of using x y and z to trace my sphere I would like to use values stored in a vector which have been sampled in the sphere and have retained this shape. However, I only have the indices of these values so my question is two-fold. How can I do the reverse of what is usual and that is find the value at particular indices rather than the other way around? And also how can I then use these values to trace out my transparent sphere?
Many many thanks for all your help :)

Iniciar sesión para comentar.

Más respuestas (0)

Categorías

Más información sobre Surface and Mesh Plots en Help Center y File Exchange.

Etiquetas

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by