Euler angles calculation
9 visualizaciones (últimos 30 días)
Mostrar comentarios más antiguos
I use a YXZ rotation order to rotate a point in 3D around the origin (0, 0 ,0). So the pseudocode I use is newPoint = R * oldPoint, where R is the rotation matrix RY * RX * RZ.
If I want to do the oposite procedure, which is, given the old and the new point to calculate the euler angles I used to get the new point what should I do?
To summarize in the first case I have the Euler angles and I use the matrix multiplication to obtain the new point coordinates. In the second case I have the new point coordinates but I want to know the Euler angles used to get this result.
Any suggestions?
0 comentarios
Respuestas (1)
Ver también
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!