Operadores no lineales
Bloques que simulan discontinuidades, como saturación o zonas muertas para señales físicas
Esta biblioteca contiene bloques que simulan discontinuidades, como saturación o zonas muertas para señales físicas.
Bloques de Simscape
| PS Abs | Output absolute value of input physical signal |
| PS Ceil | Output the smallest integer larger than or equal to input physical signal |
| PS Dead Zone | Provide region of zero output for physical signals |
| PS Fix | Round input physical signal toward zero |
| PS Floor | Output the largest integer smaller than or equal to input physical signal |
| PS Max | Output maximum of two input physical signals |
| PS Min | Output minimum of two input physical signals |
| PS Round | Round input physical signal toward nearest integer |
| PS Saturation | Limit range of physical signal |
| PS Selector | Select elements from vector or matrix input physical signal (Desde R2023b) |
| PS Sign | Output sign of input physical signal |
| PS Switch | Single-pole double-throw switch controlled by external physical signal |
| PS Three-Element Demux | Convert three-element physical signal vector into scalar physical signals |
| PS Vector Norm | Compute Euclidean norm of vector or matrix physical signal (Desde R2023b) |
Temas
- Physical Signal Unit Propagation
Physical signal blocks propagate units.
- Upgrading Models with Legacy Physical Signal Blocks
Prior to R2019a, physical signal blocks did not propagate units.