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R2026a
Bloques que simulan discontinuidades, como saturación o zonas muertas para señales físicas

Esta biblioteca contiene bloques que simulan discontinuidades, como saturación o zonas muertas para señales físicas.

Bloques de Simscape

PS Abs blockPS AbsOutput absolute value of input physical signal
PS Ceil blockPS CeilOutput the smallest integer larger than or equal to input physical signal
PS Dead Zone blockPS Dead ZoneProvide region of zero output for physical signals
PS Fix blockPS FixRound input physical signal toward zero
PS Floor blockPS FloorOutput the largest integer smaller than or equal to input physical signal
PS Max blockPS MaxOutput maximum of two input physical signals
PS Min blockPS MinOutput minimum of two input physical signals
PS Round blockPS RoundRound input physical signal toward nearest integer
PS Saturation blockPS SaturationLimit range of physical signal
PS Selector blockPS SelectorSelect elements from vector or matrix input physical signal (Desde R2023b)
PS Sign blockPS SignOutput sign of input physical signal
PS Switch blockPS SwitchSingle-pole double-throw switch controlled by external physical signal
PS Three-Element Demux blockPS Three-Element DemuxConvert three-element physical signal vector into scalar physical signals
PS Vector Norm blockPS Vector NormCompute Euclidean norm of vector or matrix physical signal (Desde R2023b)

Temas