Preparing Custom Vehicle Mesh for the Unreal Editor
From the series: Improving Your Racecar Development
Learn the steps involved in preparing a custom vehicle mesh for the Unreal Editor. Set up the 3D vehicle hierarchy in 3D creation software to create a compatible mesh. Once the required FBX® file is generated, import the file to the Unreal Editor. Finally, discover how to integrate this vehicle mesh with the Simulink model.
Acknowledgment: We would like to thank Amar Birdi from Newcastle University for his contributions to this video creation, including the vehicle mesh.
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