vSLAM: vSLAM algorithm is very sensitive to hyperparameters Issue?
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When I ran the official "Develop Visual SLAM Algorithm Using Unreal Engine Simulation" monocular camera example several times, I adjusted some of the hyperparameters, such as the minimum number of feature matching pairs, the initial start frame selection, the minimum keyframe angle threshold, the minimum number of feature points to track in keyframes, the minimum number of matching pairs for closed-loop detection, and the maximum number of ORB features specified for each image, with only minor changes, and the results of the build were significantly different, as shown in the following figures.(The following results are all constrained by "rng(0)" with a fixed random seed)
RUN in R2022b

fig1 starting at frame 4 of the start frame,some other parameters have been slightly adjusted(Note that I accidentally rotated the map by 180 degrees manually, but this does not affect the viewing coordinates)

fig2 starting frame starts at frame 1, and the other parameters have been modified very slightly as appropriate

fig3 starting frame starts at frame 1 and the other parameters are unchanged (it is curious that this image is better than the final build observation in the official documentation)
Also an example of the official map is given below for visual comparison purposes.

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